Cantitate/Preț
Produs

OpenGL Graphics Through Applications

Autor Robert Whitrow
en Limba Engleză Paperback – 7 mar 2008
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Citește tot Restrânge

Preț: 35341 lei

Preț vechi: 44177 lei
-20% Nou

Puncte Express: 530

Preț estimativ în valută:
6764 7135$ 5637£

Carte tipărită la comandă

Livrare economică 02-16 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781848000223
ISBN-10: 1848000227
Pagini: 352
Ilustrații: XV, 330 p.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.6 kg
Ediția:2008
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom

Public țintă

Lower undergraduate

Cuprins

Getting Started.- Image File Formats.- Image Processing.- Transformations.- Viewing and Projection.- Lighting and Colour.- Texture Mapping.- Objects to Artefacts.- Curves, Surfaces and Patterns.

Textul de pe ultima copertă

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.

Caracteristici

Concise text which includes worked examples from theory to code implementation Includes supplementary material: sn.pub/extras