OpenGL Graphics Through Applications
Autor Robert Whitrowen Limba Engleză Paperback – 7 mar 2008
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
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Specificații
ISBN-13: 9781848000223
ISBN-10: 1848000227
Pagini: 352
Ilustrații: XV, 330 p.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.6 kg
Ediția:2008
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1848000227
Pagini: 352
Ilustrații: XV, 330 p.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.6 kg
Ediția:2008
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
Lower undergraduateCuprins
Getting Started.- Image File Formats.- Image Processing.- Transformations.- Viewing and Projection.- Lighting and Colour.- Texture Mapping.- Objects to Artefacts.- Curves, Surfaces and Patterns.
Textul de pe ultima copertă
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
Caracteristici
Concise text which includes worked examples from theory to code implementation Includes supplementary material: sn.pub/extras