Performing for Motion Capture: A Guide for Practitioners
Autor John Dower, Pascal Langdaleen Limba Engleză Paperback – iun 2022
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Specificații
ISBN-13: 9781350211254
ISBN-10: 1350211257
Pagini: 248
Ilustrații: 40 bw illus
Dimensiuni: 138 x 216 x 22 mm
Greutate: 0.32 kg
Editura: Bloomsbury Publishing
Colecția Methuen Drama
Locul publicării:London, United Kingdom
ISBN-10: 1350211257
Pagini: 248
Ilustrații: 40 bw illus
Dimensiuni: 138 x 216 x 22 mm
Greutate: 0.32 kg
Editura: Bloomsbury Publishing
Colecția Methuen Drama
Locul publicării:London, United Kingdom
Caracteristici
Provides a solid understanding of how motion capture works and how an actor can adapt their existing performance skills to this medium
Notă biografică
John Dower is co-founder of The Mocap Vaults and runs workshops with students and consultancy with developers worldwide in motion capture. He directs in film, television drama and motion captured animation. He is on the Get Directing! team at Directors Charitable Foundation (UK) inspiring the next generation of directors in all mediums. Pascal Langdale is an actor and teacher known for his reliable versatility across multiple media. He has worked in TV, Film, Voice and Video Game, and has been described as the "Swiss Army Knife" of Mocap. Head of the Canadian branch of The Mocap Vaults, Pascal is a movement specialist with an expertise in nonverbal behavior, bringing characters to life through voice, body and psychology. His most recent mocap work includes Far Cry 6 as a body double and the voice of Bagley in Watchdogs: Legion (Nominated for a Canadian Game Award), also contributing to many of the 'Play as anyone' NPC's, as actor and movement choreographer.
Cuprins
Introduction: What is Motion Capture? A Brief History and Current Snapshot of an Evolving Technology.Data: Mocap as an Animated MediumThe Body: Developing a Responsive, Free and Versatile InstrumentCreating Characters: In Motion Capture, You Can Play Anybody. But Only if You Can Play Anybody!Imaginary Environments: Exploring the Limits of our Imagination and Professionalising PlayVideo Game Locomotion: Learning How to Perform Under the Extreme Limitations Required by Video Games, Within the Long Pipeline of Game DevelopmentCinematics: Performing for Conventional Mediums and Acting in the Digital RealmDirection and the Lack of ItThe Industry: Finding your Place in a New MediumAppendix: What Will the Landscape be in 10 Years' Time?Index