Persuasive Technology: 11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings: Lecture Notes in Computer Science, cartea 9638
Editat de Alexander Meschtscherjakov, Boris DeRuyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligien Limba Engleză Paperback – 23 mar 2016
The 27 revised full papers and 3 revised short papers presented were carefullyreviewed and selected from 73 submissions. The papers are grouped in topicalsections on individual differences, theoretical reflections, prevention andmotivation, methods and models, games and gamification, interventions forbehavior change, and design strategies and techniques.
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Specificații
ISBN-13: 9783319315096
ISBN-10: 3319315099
Pagini: 366
Ilustrații: XIV, 366 p. 63 illus.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.54 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3319315099
Pagini: 366
Ilustrații: XIV, 366 p. 63 illus.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.54 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Tailoring Web Pages for Persuasionon Prevention Topics: Message Framing, Color Priming and Gender.- SupportingUsers in Setting Effective Goals in Activity Tracking.- Persuasive andCulture-aware Feedback Acquisition.- Crowd-Designed Motivation: CombiningPersonality and the Trans-theoretical Model.- The EDIE Method - Towards an Approachto Collaboration-Based Persuasive Design.- Persuasive Backfiring: When BehaviorChange Interventions Trigger Unintended Negative Outcomes.- Captology andTechnology Appropriation: Unintended Use as a Source for Designing PersuasiveTechnologies.- Self-Reflection and Mindfulness States: Designing Mobile Toolsfor Cultivating Curiosity and Decentering Situated in Everyday Life.- AlcoholBehaviour Change: Lessons Learned from User Reviews of iTunes Apps.- PersuasiveStrategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach.-Creating Awareness of Sleep-Wake Hours by Gamification.- Cicero: Middleware forDeveloping Persuasive Mobile Applications.- Formalization of ComputationalHuman Behavior Models for Contextual Persuasive Technology.- The PersuasivePotential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned.- PersuasivePractices: Learning from Home Security Advisory Services.- Persuasive Patternsin Q&A Social Networks.- Utilizing a Digital Game as a Mediatory Artifactfor Social Persuasion to Prevent Speeding.- Smile Catcher: Can Game Design LeadTo Positive Social Interactions.- More than Sex: The Role of Femininity andMasculinity in the Design of Personalized Persuasive Games.- A GamifiedSolution to Brief Interventions for Nightlife Well-Being.- Long-Term Effects ofComputerized Simulations in Protracted Conflicts: The Case of GlobalConflicts.- Understanding Changes in the Motivation of Stroke Patients UndergoingRehabilitation in Hospital.- Developing a Virtual Coach for Chronic Patients: AUser Study on the Impact of Similarity, Familiarity and Realism.- ImprovingAdherence in Automated e-Coaching.- Online Peer Groups as a Persuasive Tool toCombat Digital Addiction.- Red Radiators Versus Red Tulips: The Influence ofContext on the Interpretation and Effectiveness of Color-Based AmbientPersuasive Technology.- Investigating Politeness Strategies and TheirPersuasiveness for a Robotic Elderly Assistant.- RightOnTime: The Role ofTiming and Unobtrusiveness in Behavior Change Support Systems.- PersuasiveInformation Security: Techniques to Help Employees Protect OrganizationalInformation Security.- Lock Up the Lighter: Experience Prototyping of a LivelyReflective Design for Smoking Habit Control.
Caracteristici
Includes supplementary material: sn.pub/extras