Physically Based Rendering: From Theory to Implementation
Autor Matt Pharr, Wenzel Jakob, Greg Humphreysen Limba Engleză Hardback – 20 noi 2016
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
- Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering
- Provides the source code for a complete rendering system allowing readers to get up and running fast
- Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described
- Serves as an essential resource on physically-based rendering
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Specificații
ISBN-13: 9780128006450
ISBN-10: 0128006455
Pagini: 1266
Dimensiuni: 191 x 235 x 53 mm
Greutate: 2.43 kg
Ediția:3
Editura: ELSEVIER SCIENCE
ISBN-10: 0128006455
Pagini: 1266
Dimensiuni: 191 x 235 x 53 mm
Greutate: 2.43 kg
Ediția:3
Editura: ELSEVIER SCIENCE
Cuprins
1. Introduction
2. Geometry and Transformations
3. Shapes
4. Primitives and Intersection Acceleration
5. Color and Radiometry
6. Camera Models
7. Sampling Reconstruction
8. Reflection Models
9. Materials
10. Texture
11. Volume Scattering
12. Light Sources
13. Monte Carlo Integration
14. Light Transport I: Surface Reflection
15. Light Transport II: Volume Rendering
16. Light Transport III: Bidirectional Methods
17: Retrospective and the Future
2. Geometry and Transformations
3. Shapes
4. Primitives and Intersection Acceleration
5. Color and Radiometry
6. Camera Models
7. Sampling Reconstruction
8. Reflection Models
9. Materials
10. Texture
11. Volume Scattering
12. Light Sources
13. Monte Carlo Integration
14. Light Transport I: Surface Reflection
15. Light Transport II: Volume Rendering
16. Light Transport III: Bidirectional Methods
17: Retrospective and the Future
Recenzii
"Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details."
--Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios
"This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize."
--Donald Knuth
--Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios
"This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize."
--Donald Knuth