Pixel Art for Game Developers
Autor Daniel Silberen Limba Engleză Paperback – 18 aug 2015
The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.
Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:
- Create tilesets to build game environments
- Understand light and shadow
- Work efficiently with pixels
- Use atmospheric and linear perspective
- Create professional-quality Pixel Art
Praise for the Book:
Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book.
—Chris Totten, George Mason University, Washington, DC, USA
Preț: 341.25 lei
Preț vechi: 424.63 lei
-20% Nou
Puncte Express: 512
Preț estimativ în valută:
65.32€ • 68.57$ • 53.96£
65.32€ • 68.57$ • 53.96£
Carte tipărită la comandă
Livrare economică 30 ianuarie-13 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781482252309
ISBN-10: 1482252309
Pagini: 256
Ilustrații: 379 colour illustrations
Dimensiuni: 156 x 234 x 10 mm
Greutate: 0.47 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1482252309
Pagini: 256
Ilustrații: 379 colour illustrations
Dimensiuni: 156 x 234 x 10 mm
Greutate: 0.47 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentRecenzii
"Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book."
—Chris Totten, George Mason University, Washington, DC, USA
—Chris Totten, George Mason University, Washington, DC, USA
Cuprins
Why Pixel Art? Pixel Art: The Technology of Yesterday Today! Who Am I and Why Do I Know So Much about Pixel Art? Software: Set Up Your Working Environment. Making Pixel Art: Doing Lines. Coloring Inside the Lines. Drawing Secrets Revealed: It's All Smoke and Mirrors. Shading. Animating Pixels: The Shock and Horror of Being Flashed by a Pixel. Tiled Backgrounds. You're Doing It Wrong: Things to Avoid. Interviews with Game Developers. Resources.
Notă biografică
Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist-with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.com
Descriere
The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments needed for 2D games. It includes an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.