Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom: Gaming Ecologies and Pedagogies Series, cartea 4
Antero Garcia, Jennifer S Dail, Shelbie Witteen Limba Engleză Paperback – 12 feb 2020
By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today.
Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try.
Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.
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Specificații
ISBN-13: 9789004422308
ISBN-10: 9004422307
Dimensiuni: 155 x 235 mm
Greutate: 0.2 kg
Editura: Brill
Colecția Brill
Seria Gaming Ecologies and Pedagogies Series
ISBN-10: 9004422307
Dimensiuni: 155 x 235 mm
Greutate: 0.2 kg
Editura: Brill
Colecția Brill
Seria Gaming Ecologies and Pedagogies Series
Cuprins
Foreword
Ken Lindblom
List of Figures and Tables
Notes on Contributors
Introduction: Taking Literacies of Play Seriously
Antero Garcia, Jennifer S. Dail and Shelbie Witte
Introduction to Part 1: Writing and Text-Based Models of Play
Antero Garcia, Shelbie Witte and Jennifer S. Dail
1 Writing through Gaming: A Youth Writing Camp Perspective
Emily Howell and Rachel Kaminski Sanders
2 Time to Level Up: Learning through Play in a Writing Classroom
Rachel Kaminski Sanders
3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games
Lindy l. Johnson and Elizabeth Deboeser
4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games
Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students)
Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms
Antero Garcia, Shelbie Witte and Jennifer S. Dail
5 A Critical Examination of Adolescence through Video Games
Jon Ostenson
6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education
Kip Glazer
7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games
Chad Sansing
Index
Ken Lindblom
List of Figures and Tables
Notes on Contributors
Introduction: Taking Literacies of Play Seriously
Antero Garcia, Jennifer S. Dail and Shelbie Witte
PART 1: Writing and Text-Based Models of Play
Introduction to Part 1: Writing and Text-Based Models of Play
Antero Garcia, Shelbie Witte and Jennifer S. Dail
1 Writing through Gaming: A Youth Writing Camp Perspective
Emily Howell and Rachel Kaminski Sanders
2 Time to Level Up: Learning through Play in a Writing Classroom
Rachel Kaminski Sanders
3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games
Lindy l. Johnson and Elizabeth Deboeser
4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games
Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students)
PART 2: Videogames and Critical Literacies in ELA Classrooms
Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms
Antero Garcia, Shelbie Witte and Jennifer S. Dail
5 A Critical Examination of Adolescence through Video Games
Jon Ostenson
6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education
Kip Glazer
7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games
Chad Sansing
Index
Notă biografică
Antero Garcia is an Assistant Professor in the Graduate School of Education at Stanford University. Prior to completing his Ph.D., Antero was an English teacher at a public high school in South Central Los Angeles.
Shelbie Witte, Ph.D. (2008), Kansas State University, is the Watson Endowed Chair and Professor of Adolescent Literacy and English Education at Oklahoma State University, where she directs the OSU Writing Project and the Initiative for 21st Century Literacies Research. She has published extensively on the intersections of pedagogy and technology.
Jennifer S. Dail, Kennesaw State University, is a Professor of English Education and directs the Kennesaw Mountain Writing Project. She has published multiple articles and co-edited two books, including Young Adult Literature and the Digital World: Textual Engagement through Visual Literacy (Rowman & Littlefield, 2018).
Shelbie Witte, Ph.D. (2008), Kansas State University, is the Watson Endowed Chair and Professor of Adolescent Literacy and English Education at Oklahoma State University, where she directs the OSU Writing Project and the Initiative for 21st Century Literacies Research. She has published extensively on the intersections of pedagogy and technology.
Jennifer S. Dail, Kennesaw State University, is a Professor of English Education and directs the Kennesaw Mountain Writing Project. She has published multiple articles and co-edited two books, including Young Adult Literature and the Digital World: Textual Engagement through Visual Literacy (Rowman & Littlefield, 2018).