The Literacies of the Esports Ecosystem: Gaming Ecologies and Pedagogies Series, cartea 5
Hannah R. Gerberen Limba Engleză Paperback – 19 dec 2023
Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.
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Specificații
ISBN-13: 9789004689787
ISBN-10: 9004689788
Dimensiuni: 155 x 235 mm
Greutate: 0 kg
Editura: Brill
Colecția Brill
Seria Gaming Ecologies and Pedagogies Series
ISBN-10: 9004689788
Dimensiuni: 155 x 235 mm
Greutate: 0 kg
Editura: Brill
Colecția Brill
Seria Gaming Ecologies and Pedagogies Series
Notă biografică
Hannah R. Gerber, Ph.D., is Professor of Literacy at Sam Houston State University, Honorary Professor at the University of South Africa, and immediate Past President of the International Council for Educational Media. She has published over 70 works, including seven book titles.
Cuprins
Foreword
Rick Marlatt
Preface
Acknowledgements
List of Figures and Tables
Notes on Contributors
Introduction
Hannah R. Gerber
Introduction to Part 1: Literacies of the Esports Ecosystem in School
Hannah R. Gerber
1 Literacies at Play: Digital-Age Literacies in High School Esports
Luis Cortez
2 Designing an ESportsU Living Learning Community with the Creative Media Factory through Culturally Relevant Computing Activities
Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark Van Auken
3 League of Legends: The Case for Nested & Braided Communities of Practice
Andrew F. Cochran, Stephen T. Slota and Michael F. Young
Introduction to Part 2: Literacies of the Esports Ecosystem beyond Schools
Hannah R. Gerber
4 “We Have to Talk Together”: Addressing Communicative Challenges among Amateur Esports Players
Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg and Emma Malling Steensen
5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on Zwift
Ryan M. Rish and Erin M. Rish
6 Merging Twitch Culture with Esports
Colin Michaud and Anthony K. Betrus
7 Understanding Gambling Esports Markets
Kevin Sweeney, Doug Berg and Mark Tuttle
Index
Rick Marlatt
Preface
Acknowledgements
List of Figures and Tables
Notes on Contributors
Introduction
Hannah R. Gerber
PART 1: Literacies of the Esports Ecosystem in Schools
Introduction to Part 1: Literacies of the Esports Ecosystem in School
Hannah R. Gerber
1 Literacies at Play: Digital-Age Literacies in High School Esports
Luis Cortez
2 Designing an ESportsU Living Learning Community with the Creative Media Factory through Culturally Relevant Computing Activities
Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark Van Auken
3 League of Legends: The Case for Nested & Braided Communities of Practice
Andrew F. Cochran, Stephen T. Slota and Michael F. Young
PART 2: Literacies of the Esports Ecosystem beyond Schools
Introduction to Part 2: Literacies of the Esports Ecosystem beyond Schools
Hannah R. Gerber
4 “We Have to Talk Together”: Addressing Communicative Challenges among Amateur Esports Players
Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg and Emma Malling Steensen
5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on Zwift
Ryan M. Rish and Erin M. Rish
6 Merging Twitch Culture with Esports
Colin Michaud and Anthony K. Betrus
7 Understanding Gambling Esports Markets
Kevin Sweeney, Doug Berg and Mark Tuttle
Index