Pro OGRE 3D Programming
Autor Gregory Junkeren Limba Engleză Hardback – 25 sep 2006
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Specificații
ISBN-13: 9781590597101
ISBN-10: 1590597109
Pagini: 288
Ilustrații: XXII, 290 p.
Dimensiuni: 178 x 235 x 25 mm
Greutate: 0.73 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1590597109
Pagini: 288
Ilustrații: XXII, 290 p.
Dimensiuni: 178 x 235 x 25 mm
Greutate: 0.73 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalDescriere
Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it’s most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Examples of applications that have used OGRE can be found at www.ogre3D.org.
Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Cuprins
A table of contents is not available for this title.
Notă biografică
Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.
Caracteristici
The only book devoted to OGRE 3d and its rendering library
Includes a ready-to-use "Utility Toolkit" class library useful for jumpstarting Ogre-based programs
Includes a discussion of Ogre’s capability from the perspective of the content creator
Includes a ready-to-use "Utility Toolkit" class library useful for jumpstarting Ogre-based programs
Includes a discussion of Ogre’s capability from the perspective of the content creator