Production Pipeline Fundamentals for Film and Games
Autor Renee Dunlopen Limba Engleză Hardback – 26 iul 2017
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Specificații
ISBN-13: 9781138428447
ISBN-10: 1138428442
Pagini: 376
Dimensiuni: 189 x 246 x 23 mm
Greutate: 1.14 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 1138428442
Pagini: 376
Dimensiuni: 189 x 246 x 23 mm
Greutate: 1.14 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentNotă biografică
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Cuprins
Chapter 1: Introduction
Chapter 2: Production Pipeline Overview
Chapter 3: Basic Functionality
Chapter 4: Systems Infrastructure for a Studio Environment
Chapter 5: Software for a Studio Environment
Chapter 6: Handling Data
Chapter 7: Asset Management
Chapter 8: Production Management and Technology
Chapter 9: Tying it All Together
Chapter 10: Upcoming Trends and Technologies
Chapter 11: Further Education
Chapter 12: Glossary
Descriere
Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.