Programming in SCHEME: Learn SHEME Through Artificial Intelligence Programs
Autor Mark Watsonen Limba Engleză Mixed media product – 25 apr 1996
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Specificații
ISBN-13: 9780387946818
ISBN-10: 0387946810
Pagini: 238
Ilustrații: XI, 238 p. 34 illus. With Diskette.
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
ISBN-10: 0387946810
Pagini: 238
Ilustrații: XI, 238 p. 34 illus. With Diskette.
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
Public țintă
Professional/practitionerCuprins
1 Introduction.- 2 Tutorial Introduction to Scheme.- 2.1 Lists.- 2.2 Vectors.- 2.3 Logical tests.- 2.4 Defining local variables.- 2.5 Defining functions.- 2.6 Miscellaneous Scheme utility functions.- 3 Designing for Reuse.- 3.1 Modularity.- 3.2 Cohesion in function libraries.- 3.3 Loose coupling between library modules.- 3.4 Example: a library for genetic algorithms.- 3.5 Example application: allocating resources for sales and marketing.- 4 Writing Portable Scheme Code.- 4.1 Designing for portability.- 4.2 Isolating operating system and graphics code.- 4.3 A portable graphics library.- 4.4 Example library for displaying graph structures.- 4.5 Example: plotting Mandelbrot sets.- 4.6 Example: plotting chaotic population growth.- 5 An Iterative Approach to Analysis, Design, and Implementation.- 5.1 Preliminary analysis, design, and implementation of a network search program.- 5.2 Evaluation of the first implementation of the network search program.- 5.3 Improving our analysis, design, and implementation.- 6 Neural Network Library.- 6.1 Requirements for a neural network library.- 6.2 Design of a neural network library.- 6.3 Implementation of a neural network library.- 6.4 Example application: character recognition.- 7 Complex Data Structures.- 7.1 Using Scheme effectively to prototype and test complex data structures.- 7.2 Example application: natural language processing.- 8 Chess Playing Program.- 8.1 Analysis.- 8.2 Design.- 8.3 Implementation.- 9 Go Playing Program.- 9.1 Requirements and analysis.- 9.2 Module architecture.- 9.3 Interactively prototyping data structures.- 9.4 Low level Scheme functions to manipulate Go data structures.- 9.5 Go program design.- 9.6 Go program implementation.- 9.7 Ideas for improving the Go playing program.- Appendix A Installing and Runningthe MIT Scheme System.- Appendix B More Information Available on the Internet.