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Programming in SCHEME: Learn SHEME Through Artificial Intelligence Programs

Autor Mark Watson
en Limba Engleză Mixed media product – 25 apr 1996
Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.
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Specificații

ISBN-13: 9780387946818
ISBN-10: 0387946810
Pagini: 238
Ilustrații: XI, 238 p. 34 illus. With Diskette.
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States

Public țintă

Professional/practitioner

Cuprins

1 Introduction.- 2 Tutorial Introduction to Scheme.- 2.1 Lists.- 2.2 Vectors.- 2.3 Logical tests.- 2.4 Defining local variables.- 2.5 Defining functions.- 2.6 Miscellaneous Scheme utility functions.- 3 Designing for Reuse.- 3.1 Modularity.- 3.2 Cohesion in function libraries.- 3.3 Loose coupling between library modules.- 3.4 Example: a library for genetic algorithms.- 3.5 Example application: allocating resources for sales and marketing.- 4 Writing Portable Scheme Code.- 4.1 Designing for portability.- 4.2 Isolating operating system and graphics code.- 4.3 A portable graphics library.- 4.4 Example library for displaying graph structures.- 4.5 Example: plotting Mandelbrot sets.- 4.6 Example: plotting chaotic population growth.- 5 An Iterative Approach to Analysis, Design, and Implementation.- 5.1 Preliminary analysis, design, and implementation of a network search program.- 5.2 Evaluation of the first implementation of the network search program.- 5.3 Improving our analysis, design, and implementation.- 6 Neural Network Library.- 6.1 Requirements for a neural network library.- 6.2 Design of a neural network library.- 6.3 Implementation of a neural network library.- 6.4 Example application: character recognition.- 7 Complex Data Structures.- 7.1 Using Scheme effectively to prototype and test complex data structures.- 7.2 Example application: natural language processing.- 8 Chess Playing Program.- 8.1 Analysis.- 8.2 Design.- 8.3 Implementation.- 9 Go Playing Program.- 9.1 Requirements and analysis.- 9.2 Module architecture.- 9.3 Interactively prototyping data structures.- 9.4 Low level Scheme functions to manipulate Go data structures.- 9.5 Go program design.- 9.6 Go program implementation.- 9.7 Ideas for improving the Go playing program.- Appendix A Installing and Runningthe MIT Scheme System.- Appendix B More Information Available on the Internet.