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Programming mental ray®: mental ray® Handbooks, cartea 2

Editat de Thomas Driemeyer, Rolf Herken
en Limba Engleză Mixed media product – 30 sep 2005
The mental ray series of handbooks is conceived to provide concise and up to date general and technical information about the commercially available rendering software mental ray. The series addresses the needs of professional and non-professional users of the software as well as of software developers who intend to integrate the stand-alone version of mental ray or the mental ray component software into applications that require interactive photorealistic and high image quality programmable rendering. In addition, the series provides comprehensive information to students and researchers in computer graphics. mental ray is a valuable tool for teaching and demonstrating the fundamental concepts of photorealistic and programmable rendering as well as a benchmark and catalyst for further research. The rendering software mental ray and many of its unique underlying concepts are the result of ongoing research and development at the company mental images since its incorporation in 1986. Leading vendors of 3D digital content creation and 3D CAD and product design software have made mental ray their rendering software of choice for all purposes of high end visualization and image synthesis ranging from digital special effects and 3D animation for motion picture, video ?lm, and games production to 3D mechanical and architectural CAD and to industrial product design and automotive styling.
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Specificații

ISBN-13: 9783211244845
ISBN-10: 3211244840
Pagini: 848
Ilustrații: XVI, 825 p. With CD-ROM.
Dimensiuni: 210 x 279 x 45 mm
Greutate: 2.3 kg
Ediția:3rd, completely rev. ed. 2005
Editura: SPRINGER VIENNA
Colecția Springer
Seria mental ray® Handbooks

Locul publicării:Vienna, Austria

Public țintă

Professional/practitioner

Cuprins

Functionality.- Scene Description Language.- Using and Writing Shaders.- Geometry Shaders.- Integration of mental ray.- Upgrading.

Caracteristici

Presented in reference form, organized by grammar elements and C function calls Will be invaluable for computer graphics programmers, translators and shader writers who are familiar with the C and C++ programming @Contents Internet: