Cantitate/Preț
Produs

Writing mental ray® Shaders: A Perceptual Introduction: mental ray® Handbooks, cartea 3

Autor Andy Kopra
en Limba Engleză Paperback – 5 aug 2008
The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from musical notation to sound, from the associations in a poet's mind to a book of poetry. Figure 1.1: Czar's Waiting Room, Main Railway Station, Helsinki, Eliel Saarinen, 1910, watercolor. But the type of rendering that may come closest to what we mean when we talk about rendering in computer graphics is in architecture. Geometric blueprints and technical specifications of building materials are transformed in the architectural rendering into a picture of the building 1 Introduction as it will appear when construction is complete. In addition to the designs of the building's geometry and its visual characteristics, the artist chooses a point of view to depict the scene in perspective. This is a transformation of a description of imagined space into a picture of that space. In a watercolor by architect Eliel Saarinen (Figure 1.1), the effect of light on marble is demonstrated in a way that would be lost in even a careful reading of blueprints and descriptions of materials. A mere brushstroke of a particular color in a particular place paradoxically transforms the dull matte appearance of watercolor into the sheen of polished stone.
Citește tot Restrânge

Din seria mental ray® Handbooks

Preț: 127146 lei

Preț vechi: 158932 lei
-20% Nou

Puncte Express: 1907

Preț estimativ în valută:
24334 25671$ 20279£

Carte tipărită la comandă

Livrare economică 02-16 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783211489642
ISBN-10: 3211489649
Pagini: 600
Ilustrații: XIV, 635 p. 171 illus. in color.
Dimensiuni: 210 x 277 x 40 mm
Greutate: 1.79 kg
Ediția:2008
Editura: SPRINGER VIENNA
Colecția Springer
Seria mental ray® Handbooks

Locul publicării:Vienna, Austria

Public țintă

Research

Cuprins

Structure.- The structure of the scene.- The structure of a shader.- Shaders in the scene.- Color.- A single color.- Color from orientation.- Color from position.- The transparency of a surface.- Color from functions.- The color of edges.- Light.- Lights.- Light on a surface.- Shadows.- Reflection.- Refraction.- Light from other surfaces.- Shape.- Modifying surface geometry.- Modifying surface orientation.- Creating geometric objects.- Modeling hair.- Space.- The environment of the scene.- A visible atmosphere.- Volumetric effects.- Image.- Changing the lens.- Rendering image components.- Modifying the final image.

Caracteristici

A tutorial introduction to mental ray shader programming Includes the full source code for 100 shaders and illustrated with over 200 rendered scenes and diagrams Cross-references with the first two volumes of mental ray handbooks Includes supplementary material: sn.pub/extras