Cantitate/Preț
Produs

Quests: Design, Theory, and History in Games and Narratives

Autor Jeff Howard
en Limba Engleză Hardback – 25 apr 2022
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:
• level design
• quest item creation
• NPC and dialogue construction
• scripting
This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.
The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 33622 lei  3-5 săpt. +3069 lei  7-11 zile
  CRC Press – 25 apr 2022 33622 lei  3-5 săpt. +3069 lei  7-11 zile
Hardback (1) 94244 lei  6-8 săpt.
  CRC Press – 25 apr 2022 94244 lei  6-8 săpt.

Preț: 94244 lei

Preț vechi: 114931 lei
-18% Nou

Puncte Express: 1414

Preț estimativ în valută:
18048 18418$ 15185£

Carte tipărită la comandă

Livrare economică 25 februarie-11 martie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780367686079
ISBN-10: 0367686074
Pagini: 222
Ilustrații: 74 Halftones, color; 7 Halftones, black and white; 74 Illustrations, color; 7 Illustrations, black and white
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.56 kg
Ediția:2nd edition
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

1. I. DEFINITIONS, THEORIES, AND HISTORIES OF QUESTS. II. BEGINNING QUEST DESIGN. 2. I. THE SPACES OF THE QUEST. II. LEVEL DESIGN. 3. I. THE CHARACTERS OF THE QUEST. II. NPC CREATION AND DIALOGUE TREES. 4. I. THE OBJECTS OF THE QUEST. II. DESIGNING QUEST ITEMS. 5. I. THE CHALLENGES OF THE QUEST AND QUEST SYSTEMS. II. SCRIPTING . 6. QUESTS AND PEDAGOGY.

Notă biografică

Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, where he specialises in occult, metal, and Gothic themes and mechanics in games.

Descriere

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.