Rated M for Mature: Sex and Sexuality in Video Games
Editat de Dr. Matthew Wysocki, Evan W. Lauteriaen Limba Engleză Paperback – 21 oct 2015
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Specificații
ISBN-13: 9781628925777
ISBN-10: 1628925779
Pagini: 280
Ilustrații: 15 bw illus
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.43 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1628925779
Pagini: 280
Ilustrații: 15 bw illus
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.43 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Caracteristici
Increases our theoretical understanding of how sex and sexuality intersect with video games
Notă biografică
Matthew Wysocki is an Associate Professor at Flagler College, USA, where he is the Coordinator of the Media Studies program. He is the editor of CTRL-ALT-PLAY: Essays on Control in Video Games and co-chair of the Game Studies Area of the Popular Culture Association/American Culture Association. Evan W. Lauteria is a PhD student in Sociology at the University of California-Davis, USA. Lauteria has published in the UK Literary Magazine Berfrois on the topic of queer game mechanics, as well as in Reconstruction on the resistant politics of queer game mods.
Cuprins
Acknowledgements Notes on the Contributors IntroductionEvan W. Lauteria (University of California, Davis, USA) and Matthew Wysocki (Flagler College, USA) The (R)Evolution of Video Games and Sex Intergenerational Tensions: Of Sex and the Hardware Cycle.Rob Gallagher (King's College London, UK) Beyond Rapelay: Self-regulation in the Japanese Erotic Video Game IndustryJérémie Pelletier-Gagnon (University of Alberta, Canada), and Martin Picard (University of Montreal, Canada) Assuring Quality: Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and GenderEvan W. Lauteria (University of California, Davis, USA) The Newest Significant Medium: Brown v. EMA and the 21st Century Status of Video Game RegulationZach Saltz (University of Kansas, USA) Explicit Sexual Content in Early Console Video GamesDan Mills (Georgia Highlands College, USA) Video Games and Sexual (Dis)Embodiment The Strange Case of the Misappearance of Sex in VideogamesTanya Krzywinska (Falmouth University, UK). Let's Play Master and Servant: BDSM and Directed Freedom in Game DesignVictor Navarro-Remesal (Centre d´Ensenyament Superior Alberta Giménez, Spain), and Shaila García-Catalán (Universitat Jaume I de Castelló, Spain) Countergaming's Porn Parodies, Hard Core and SoftDiana Pozo (University of California, Santa Barbara, USA) Casual Sex: Sex as Currency Within Video GamesCasey Hart (Stephen F. Austin State University, USA) "Embraced Eternity" Lately? Mislabeling and Subversion of Sexuality Labels through the Asari in the Mass Effect Trilogy.Summer Glassie (Old Dominion University, USA) Systems/Spaces of Sexual (Im)Possibilities Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design.Aaron Trammell (Rutgers University, USA), and Emma Leigh Waldron (Rutgers University, USA) It's Not Just the Coffee That's Hot: Modding Sexual Content in Video GamesMatthew Wysocki (Flagler College, USA) "Death by Scissors": Gay Fighter Supreme and the Sexuality That Isn't SexualBridget Kies (University of Wisconsin-Milwaukee, USA) Iterative Romance and Button-Mashing Sex: Gameplay Design and Video Games' Nice Guy SyndromeNicholas Ware (University of Central Florida, USA) Climbing the Heterosexual Maze: Catherine and Queering Spatiality in GamingJordan Youngblood (University of Florida, USA) Assessing Player-Connected Versus Player-Disconnected Sex Acts in Video GamesBrent Kice (Frostburg State University, USA)
Recenzii
Sexuality is part of the human experience anywhere, and despite images of earthly flesh, has always had a virtual dimension. The contributors to this volume brilliantly show how sex and sexuality are not marginal to video game design, representation, and play. Rated M for Mature demonstrates that sexuality is at the heart of video games, and in turn how video games offer powerful lessons with regard to sexuality itself.
This is an important, timely book and a much needed contribution to the ongoing discussion of sex and sexuality in games and game cultures. The emerging and established voices in this volume offer lessons for scholars studying sexuality, for players interested in how games shape our understandings of sexuality, and designers who want to represent sexuality more positively. Rated M for Mature asks how games represent sex and sexuality, why they do it so poorly, and what can be done to change that for the better.
This collection raises many important issues about sexuality in video games. . This volume analyzes specific games and issues, putting everything in context. Among the problem issues addressed are the frequent use of sex as a means to an end in games, the juxtaposition of sex and violence, and changing ideas about gender and sexuality. Also discussed is how the evolution from arcade play to home consoles has influenced the structure of games. Although the audience for video games is more diverse than convention would have it, the masculine perspective is still the norm. Likely readers of this book will be video game scholars, who will find the divergent views stimulating and enlightening. Summing Up: Recommended. Researchers, faculty, professionals.
.the book itself warrants a place on the reading list of any serious games scholar. Rated M for Mature's exhaustive (though never exhausting) range of topics, from agency in simulated BDSM, controversy surrounding eroge ("hentai games"), sexual violence and censorship, to Joydick and teledildonics, ensures this collection's value in further maturing and expanding scholarly, gamer and scholarly gamer discussions about sex and sexuality in video games and video game culture.
This is an important, timely book and a much needed contribution to the ongoing discussion of sex and sexuality in games and game cultures. The emerging and established voices in this volume offer lessons for scholars studying sexuality, for players interested in how games shape our understandings of sexuality, and designers who want to represent sexuality more positively. Rated M for Mature asks how games represent sex and sexuality, why they do it so poorly, and what can be done to change that for the better.
This collection raises many important issues about sexuality in video games. . This volume analyzes specific games and issues, putting everything in context. Among the problem issues addressed are the frequent use of sex as a means to an end in games, the juxtaposition of sex and violence, and changing ideas about gender and sexuality. Also discussed is how the evolution from arcade play to home consoles has influenced the structure of games. Although the audience for video games is more diverse than convention would have it, the masculine perspective is still the norm. Likely readers of this book will be video game scholars, who will find the divergent views stimulating and enlightening. Summing Up: Recommended. Researchers, faculty, professionals.
.the book itself warrants a place on the reading list of any serious games scholar. Rated M for Mature's exhaustive (though never exhausting) range of topics, from agency in simulated BDSM, controversy surrounding eroge ("hentai games"), sexual violence and censorship, to Joydick and teledildonics, ensures this collection's value in further maturing and expanding scholarly, gamer and scholarly gamer discussions about sex and sexuality in video games and video game culture.