Cantitate/Preț
Produs

Real Sound Synthesis for Interactive Applications

Autor Perry R. Cook
en Limba Engleză Paperback – iul 2002
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 43254 lei  43-57 zile
  CRC Press – iul 2002 43254 lei  43-57 zile
Hardback (1) 101316 lei  43-57 zile
  CRC Press – 27 iul 2017 101316 lei  43-57 zile

Preț: 43254 lei

Preț vechi: 50886 lei
-15% Nou

Puncte Express: 649

Preț estimativ în valută:
8278 8599$ 6876£

Carte tipărită la comandă

Livrare economică 03-17 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781568811680
ISBN-10: 1568811683
Pagini: 282
Ilustrații: illustrations
Dimensiuni: 152 x 229 x 17 mm
Greutate: 0.39 kg
Ediția:UK edition
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

Introduction 1. Digital Audio Signals 2. Sampling (Wavetable) Synthesis 3. Digital Filters 4. Modal Synthesis 5. The Fourier Transform 6. Spectral Modeling and Additive Synthesis 7. Subband Vocoders and Filterbanks 8. Subtractive Synthesis and LPC 9. Strings and Bars 10. Nonlinearity, Waveshaping, FM 11. Tubes and Air Cavities 12. Two and Three Dimensions 13. FOFs, Wavelets, and Particles 14. Exciting and Controlling Sound Models 15. Walking Synthesis: a Complete System 16. Examples, Systems, and Applications A. DFT, Convolution, and Transform Properties B. The Ideal String C. Acoustic Tub D. Sound Examples and Code E. The Synthesis Toolkit in C + +

Descriere

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.