Real-Time Visual Effects for Game Programming: Gaming Media and Social Effects
Autor Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kangen Limba Engleză Hardback – 18 mai 2015
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Specificații
ISBN-13: 9789812874863
ISBN-10: 9812874860
Pagini: 300
Ilustrații: XII, 227 p. 166 illus., 85 illus. in color.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.51 kg
Ediția:2015
Editura: Springer Nature Singapore
Colecția Springer
Seria Gaming Media and Social Effects
Locul publicării:Singapore, Singapore
ISBN-10: 9812874860
Pagini: 300
Ilustrații: XII, 227 p. 166 illus., 85 illus. in color.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.51 kg
Ediția:2015
Editura: Springer Nature Singapore
Colecția Springer
Seria Gaming Media and Social Effects
Locul publicării:Singapore, Singapore
Public țintă
Professional/practitionerCuprins
Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.
Textul de pe ultima copertă
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Caracteristici
First instructional guide to visual effects in game programming Equips readers to handle complex visual effects technique by providing many practical complex examples Covers many different applications for high-end gaming platforms such as smartphone and MS Kinect Caters to scientists, engineers and practitioners involved in the field of game programming Written by top researchers in the field Includes supplementary material: sn.pub/extras