Cantitate/Preț
Produs

Realistic Image Synthesis Using Photon Mapping

Autor Henrik Wann Jensen
en Limba Engleză Paperback – 5 ian 2009
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 43771 lei  6-8 săpt.
  CRC Press – 5 ian 2009 43771 lei  6-8 săpt.
Hardback (1) 47127 lei  6-8 săpt.
  CRC Press – 18 iul 2001 47127 lei  6-8 săpt.

Preț: 43771 lei

Nou

Puncte Express: 657

Preț estimativ în valută:
8377 8712$ 7010£

Carte tipărită la comandă

Livrare economică 14-28 martie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781568814629
ISBN-10: 1568814623
Pagini: 200
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.34 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Locul publicării:United States

Public țintă

Academic and Professional Practice & Development

Cuprins

Introduction. Fundamentals of Global Illumination. Monte Carlo Ray Tracing. The Photon-Mapping Concept. Photon Tracing. The Photon Map Data Structure. The Radiance Estimate. Visualizing the Photon Map. A Practical Two-Pass Algorithm. Participating Media. Optimization Strategies. Basic Monte Carlo Integration.

Descriere

Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.