Research and Development in the Academy, Creative Industries and Applications: SpringerBriefs in Computer Science
Autor Rae Earnshawen Limba Engleză Paperback – 16 mar 2017
The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated.
The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).
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Specificații
ISBN-13: 9783319540801
ISBN-10: 3319540807
Pagini: 104
Ilustrații: XIV, 104 p. 24 illus., 23 illus. in color.
Dimensiuni: 155 x 235 x 7 mm
Greutate: 0.26 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria SpringerBriefs in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3319540807
Pagini: 104
Ilustrații: XIV, 104 p. 24 illus., 23 illus. in color.
Dimensiuni: 155 x 235 x 7 mm
Greutate: 0.26 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria SpringerBriefs in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Foreword.- Preface.- History and Background: The Development of the Academy and Industry.- Models of Interaction between the Academy and Industry.- Technology Transfer for the Creative Industries and Wider Industrial Applications.- The Entrepreneurial Academician and the Collaborating Industrialist.- Case Studies: Shared Virtual and Augmented Environments for Creative Applications.- Digital Holography as a Creative Medium to Display and Re-interpret Museum Artefacts, Applied to Chinese Porcelain Masterpieces.- Improving the Physical Properties of Materials by Collaboration between Industry and the Academy.- Conclusions and Review of the Case Studies
Caracteristici
Explores the expanding field of creative industries and applications Includes a number of case studies in creative and general application domains Examines the lessons learned from the collaboration of the academy and industry Includes supplementary material: sn.pub/extras