Research on e-Learning and ICT in Education
Editat de Athanassios Jimoyiannisen Limba Engleză Paperback – 23 aug 2016
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Specificații
ISBN-13: 9781493940882
ISBN-10: 1493940880
Pagini: 340
Ilustrații: XXII, 316 p. 77 illus.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st ed. 2012
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
ISBN-10: 1493940880
Pagini: 340
Ilustrații: XXII, 316 p. 77 illus.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st ed. 2012
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
Cuprins
-1. School 2.0: rethinking the future of schools in the digital age. -2. MirandaMods: from practice to praxis in informal professional learning contexts. -3. Synthetic worlds and virtual citizens: Experimental ethnographic simulation, virtual autotopography and emerging citizenship identity in young people. - 4.Teaching in the Knowledge Society: between technology and competences. - 5. Digital divide, students’ use of the Internet and emerging forms of social inequalities. - 6. Supporting teachers in orchestrating CSCL classrooms. - 7. Reorienting teacher education to address sustainable development through WikiQuESD. - 8. Can ICT reduce drop-out rates among new teachers? A qualitative study in Canadian student teachers. -9. Examining the use of text corpora and online dictionaries as learning tools: Pre-service teachers' perspectives. - 10. The Cypriot public primary school principals’ self-perceived competence and use of ICT for personal, teaching and administrative purposes. - 11. Instructional design on controlling the quality of collaboration in a CSCL setting through illusionary adaptive support. - 12.The design and development of a wiki task in undergraduate education: Retrospects and prospects. - 13.Educational blogging: Developing and investigating a students’ community of inquiry. - 14.Experiencing 3d simulated space through different perspectives. - 15.Educational robotics and teaching introductory programming within an interdisciplinary framework. - 16.Teaching electric circuits by guided inquiry in virtual and real laboratory environments. - 17.Games-based learning and Web 2.0 technologies in education: Motivating the "i-Learner" generation. - 18.Presence in a collaborative science learning activity in Second Life. -19. Emotional interaction in e-Learning. - 20. Virtual models of conic sections. -21. Towards community-based open educational resources: Tools for developing and managing IEEE LOM application profiles. -22.Restrictions and abilities of SCORM: a path to adaptive course development.
Textul de pe ultima copertă
An essential text for researchers and academics seeking the most comprehensive and up-to-date coverage of all aspects of ICT in education and e-learning, this book is a multidisciplinary forum covering technical, pedagogical, organizational, instructional, and policy aspects of the topic. Special emphasis is given to applied research relevant to educational practice and guided by the educational realities in schools, colleges, universities and informal learning organizations.
The volume encompasses the current trends and issues which determine and inform the integration of ICT into educational practice, including teaching and learning, curriculum and instructional design, appropriate learning media and environments, teacher education and professional development, and appropriate assessment and evaluation.
The volume encompasses the current trends and issues which determine and inform the integration of ICT into educational practice, including teaching and learning, curriculum and instructional design, appropriate learning media and environments, teacher education and professional development, and appropriate assessment and evaluation.
Caracteristici
Up to date information on all aspects ICT and e-learning Includes the latest on innovative instructional design and pedagogy for e-learning Concrete examples for providing ICT-enhanced instruction to learners of all ages The latest advances in wireless, mobile, and virtual learning environments are provided Utilization of the gaming environment in ICT and e-learning is explained in detail Includes supplementary material: sn.pub/extras