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Revisiting Imaginary Worlds: A Subcreation Studies Anthology

Editat de Mark Wolf
en Limba Engleză Paperback – 10 dec 2019
The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.
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Specificații

ISBN-13: 9780367873974
ISBN-10: 0367873974
Pagini: 406
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Foreword


Rick Carter




Acknowledgments




Introduction


Mark J. P. Wolf







WORLDS ON THE RISE




Why Worlds Now?


Marie-Laure Ryan




Fictional World-Building as Ritual, Drama, and Medium


Lily Alexander




The Past as an Imaginary World: The Case of Medievalism


Dimitra Fimi







STRUCTURE




The Subcreation of J. R. R .Tolkien’s Middle-earth and How it Became Transmedial Culture


Lars Konzack




Secondary World Infrastructures and Tabletop Fantasy Games


Neal Baker




Battlestar Galactica and Caprica: Using Religion to Create Imagined Worlds


Erica Hurwitz Andrus




Religious Impulse in Video Games: Implications for World-Building
Edward Castronova




Minecraft: Transitional Objects and Transformational Experiences in an Imaginary World


Lori Landay







PRACTICE



A New Wonderland: The Source of It All


Michael O. Riley




"All Over the Map": Building (and Rebuilding) Oz


Henry Jenkins




Discovering the Planiverse


A. K. Dewdney




A Thousand Stories in a Day: Building Rilao and Reimagining Lagos


Laura Cechanowicz, Brian Cantrell, Geoffrey Long, Alex McDowell, Jeff Watson, and Ann Pendleton-Jullian







RECEPTION




‘The First Step into A Smaller World’: The Transmedia Economy of Star Wars


William Proctor and Matthew Freeman




The Hyper-enchantment of Visitin

Notă biografică

Mark J. P. Wolf is a Full Professor and Department Chair of the Communication Department at Concordia University, Wisconsin. His books include Abstracting Reality, The Medium of the Video Game, Virtual Morality, The Video Game Explosion, Myst and Riven: The World of the D'ni, Before the Crash, Encyclopedia of Video Games, Building Imaginary Worlds, The LEGO Studies Reader, and Video Games Around the World. With Bernard Perron, he is the co-editor of The Video Game Theory Reader 1 and 2, and the Landmark Video Game book series.

Recenzii

"A ‘mixed bag’ in the best possible sense, Revisiting Imaginary Worlds offers a highly diverse collection of intriguing perspectives on the theory, history, practice, and reception of world-building across media that complements the editor’s earlier monograph Building Imaginary Worlds exceptionally well." -Jan-Noël Thon, author of Transmedial Narratology and Contemporary Media Culture
"To understand why fictional realms become so deeply entangled with our culture and how materials, characters, and symbolic implications converge within them, the concept of subcreation again proves its value, also offering a distinct groundwork within the emergent scholarly field of world building." -Marta Boni, University of Montréal, editor of World Building. Transmedia, Fans, Industries

Descriere

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's recepti