Rig it Right!: Maya Animation Rigging Concepts
Autor Tina O'Haileyen Limba Engleză Paperback – 4 mar 2024
This highly anticipated Third Edition features updated chapters and images, including new chapters on modeling with proper edgeloop (Rule #1!), how to Rig It Right then Rig it Fast with parallel processing, and new helpful scripts for evaluating your rig with the profiler tools.
Key Features
- Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!)
- Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters
- New content: Edgeloops for Good Deformation and Rigging for a Parallel World
- New scripts for evaluating your rigs’ performance
- Access the Support Materials and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 335.16 lei 3-5 săpt. | +26.86 lei 6-12 zile |
CRC Press – 4 mar 2024 | 335.16 lei 3-5 săpt. | +26.86 lei 6-12 zile |
Hardback (1) | 828.64 lei 6-8 săpt. | |
CRC Press – 4 mar 2024 | 828.64 lei 6-8 săpt. |
Preț: 335.16 lei
Nou
Puncte Express: 503
Preț estimativ în valută:
64.16€ • 66.95$ • 53.79£
64.16€ • 66.95$ • 53.79£
Carte disponibilă
Livrare economică 20 februarie-06 martie
Livrare express 05-11 februarie pentru 36.85 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781032555232
ISBN-10: 1032555238
Pagini: 324
Ilustrații: 240 Halftones, color; 2 Halftones, black and white; 240 Illustrations, color; 2 Illustrations, black and white
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.56 kg
Ediția:3 ed
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032555238
Pagini: 324
Ilustrații: 240 Halftones, color; 2 Halftones, black and white; 240 Illustrations, color; 2 Illustrations, black and white
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.56 kg
Ediția:3 ed
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentNotă biografică
Tina O’Hailey is an animation professor and author of animation textbooks and sci-fi/fantasy novels. She spent the first part of her career working as an artist development trainer for Walt Disney Feature Animation, DreamWorks Animation, and Electronic Arts.
Cuprins
Acknowledgments. Introduction. PART I BASIC CONCEPTS. Chapter 1 Props, Pivot Points, and Hierarchies. Chapter 2 Deformers. Chapter 3 User Controllers. Chapter 4 Utility Nodes and Custom Attributes. Chapter 5 Joints. Chapter 6 Blendshapes and Set Driven Key. PART II THE BIPED. Chapter 7 The Biped. Chapter 8 Skinning. Chapter 9 Upper Body, Lower Body, and Root: Always Have a Cha-Cha. Chapter 10 Feet and Knees: Simple, Group-Based, and Joint-Based Feet. Chapter 11 Spines: FK, Spline and SDK (Set Driven Key). Chapter 12 Arms, Elbows, and Clavicles: Single Chain, Triple Chain with Wrist Twist (SDK or Cluster). Chapter 13 Hands: SDK, SDK and Keyable CNTRLs. Chapter 14 Eyes, Blinks, and Smiles. Chapter 15 Master CNTRL and Scalable Rigs. PART III ADVANCED TOPICS. Chapter 16 OMG-Gimbal Lock. Chapter 17 Advanced Controls. Chapter 18 Stretchy. Chapter 19 Broken Rigs and Dangly Bits. Chapter 20 Rigging for a Parallel World. Epilogue. Index.
Descriere
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.