Serious Games Development and Applications: Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings: Lecture Notes in Computer Science, cartea 7528
Editat de Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thobenen Limba Engleză Paperback – 23 aug 2012
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Specificații
ISBN-13: 9783642336867
ISBN-10: 3642336868
Pagini: 284
Ilustrații: XII, 269 p. 94 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2012
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642336868
Pagini: 284
Ilustrații: XII, 269 p. 94 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2012
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Don’t Panic: Enhancing Soft Skills for Civil Protection Workers.- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions.- A Serious Game for Training Balance Control over Different Types of Soil.- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games.- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.- Serious Games Adoption in Corporate Training.- Towards Participative and Knowledge-Intensive Serious Games.- Towards Designing for Competence and Engagement in Serious Games.- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum.- A Computer Game Based Motivation System for Human Physiology Studies.- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology.- Value Propositions for Serious Games in Health and Well-Being.- Dealing with Threshold Concepts in Serious Games for Competence Development.- Betaville–A Massively Participatory Mirror World Game.- Logical Thinking by Play Using the Example of the Game “Space Goats”.- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics.- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing.- Evaluating the Validity of a Non-invasive Assessment Procedure.- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects.- AmbiLearn: Enhancing the Learning Environment for Primary School Education.- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer.- Experience in Serious Games: Between Positive and Serious Experience.
Textul de pe ultima copertă
This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.
The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
Caracteristici
Fast-track conference proceedings State-of-the-art research Up-to-date results