Serious Games: First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings: Lecture Notes in Computer Science, cartea 9090
Editat de Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendelen Limba Engleză Paperback – 9 iun 2015
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Specificații
ISBN-13: 9783319191256
ISBN-10: 331919125X
Pagini: 195
Ilustrații: XV, 195 p. 72 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.3 kg
Ediția:2015
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 331919125X
Pagini: 195
Ilustrații: XV, 195 p. 72 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.3 kg
Ediția:2015
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Public țintă
ResearchCuprins
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning.- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health.- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities.- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.- Games for Learning.- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game.- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes.- Blitzmerker: Learning Idioms with a Mobile Game.- Games for Other Purposes.- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences.- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.- Game Design and Development.- Casanova: A Simple, High-Performance Language for Game Development.- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture.- Why Is This So Hard? Insights from the State Space of a Simple Board Game.- Social Network Analysis and Gaming: Survey of the Current State of Art.- Poster and Demo Papers.- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents.- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education.- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform.- Combining the Virtual and Physical Interaction Environment.