Serious Games: Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings: Lecture Notes in Computer Science, cartea 13476
Editat de Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbelen Limba Engleză Paperback – 14 aug 2022
The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
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Specificații
ISBN-13: 9783031153242
ISBN-10: 3031153243
Pagini: 268
Ilustrații: XI, 268 p. 84 illus., 76 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.4 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031153243
Pagini: 268
Ilustrații: XI, 268 p. 84 illus., 76 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.4 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Learning Psychology.- Flow and Self-Efficacy in a Serious Game for STEM Education.- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect.- Designing Effective Playful Collaborative Science Learning in VR.- Design Aspects.- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children.- Providing Applied Games Based on Didactical Structural Templates.- Providing Applied Games Based on Didactical Structural Templates.- Game Design.- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments.- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers.- Health Games.- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument.- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic.- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy.- Games Application.- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games.- Ecosystem Simulator - A Learning Game About Genetic Algorithms.- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules.- Mixed Reality.- Software Architecture for Location-based Games Designed for Social Interaction in Public Space.- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition.- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education.- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.