Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers: Lecture Notes in Computer Science, cartea 13622
Editat de Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijeren Limba Engleză Paperback – 19 iul 2023
The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.
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Specificații
ISBN-13: 9783031371707
ISBN-10: 3031371704
Pagini: 229
Ilustrații: X, 229 p. 70 illus., 54 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.34 kg
Ediția:1st ed. 2023
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031371704
Pagini: 229
Ilustrații: X, 229 p. 70 illus., 54 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.34 kg
Ediția:1st ed. 2023
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Education and Training.- Theory-based development of an inventory for the evaluation of simulation game lectures.- Exploring the use of immersive virtual reality games in a formal school environment.- Learning effects and acceptance in business games: A systematic literature review.- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety.- Design consideration of an educational video game through the lens of the metalanguage.- Resilience and Sustainability.- Quantitative analysis of conflict-of-interest structures in the consensus building process.- Feedback on a “territory-responsive” participatory simulation on coastal flooding risk applied to two case studies in France.- Simulation games on sustainability – A comparative study.- Stop work: Serious games as intervention method to enhance safety behavior.- Gaming simulation design to learn best mix of power sources.- Health.- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively.- How playfulness can enable greater understanding of game-based adult mental health interventions.- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder.- Resto Quest – A serious game on the restorative effects of immersive virtual environments.- Social Justice.- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.