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Soft Real-Time Systems: Predictability vs. Efficiency: Predictability vs. Efficiency: Series in Computer Science

Autor Giorgio C. Buttazzo, Giuseppe Lipari, Luca Abeni, Marco Caccamo
en Limba Engleză Hardback – 6 mai 2005
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
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Specificații

ISBN-13: 9780387237015
ISBN-10: 0387237011
Pagini: 275
Ilustrații: VIII, 275 p.
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.5 kg
Ediția:2005
Editura: Springer Us
Colecția Springer
Seria Series in Computer Science

Locul publicării:New York, NY, United States

Public țintă

Research

Cuprins

Overload Management.- Temporal Protection.- Multi-Thread Applications.- Synchronization Protocols for Hard and Soft Real-Time Systems.- Resource Reclaiming.- Quality of Service Management.- Feedback Scheduling.- Stochastic Scheduling.

Textul de pe ultima copertă

Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.

Caracteristici

The first book that explains how to build flexible, as well as predictable real-time systems, optimizing resources and reducing cost Provides concrete system-building methods for developers, as well as an overview of the field for academics