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Story Mode: The Creative Writer's Guide to Narrative Video Game Design

Autor Professor Julialicia Case, Professor Eric Freeze, Professor Salvatore Pane
en Limba Engleză Paperback – 21 feb 2024
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
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Specificații

ISBN-13: 9781350301375
ISBN-10: 135030137X
Pagini: 256
Ilustrații: 17 bw illus
Dimensiuni: 156 x 234 x 25 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom

Caracteristici

With other books in this space aimed at games programmers and developers, this is the first textbook for creative writers, designed to help them transfer their skills to game design, allowing them to create work in a digital medium with more possibilities than offered by the written word.

Notă biografică

Julialicia Case is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin - Green Bay, USA. She teaches courses in fiction, game writing, and digital storytelling. Her creative work has appeared in The Gettysburg Review, Crazyhorse, Witness, Blackbird, and other journals.Eric Freeze is Associate Professor of Creative Writing at Wabash College, USA, where he developed the Wabash Gaming Lab. He has published four books, including the award-winning Hemingway on a Bike and French Dive. He lives in Crawfordsville, Indiana and Nice, France. Salvatore Pane is Associate Professor of Creative Writing and New Media at the University of St. Thomas, USA. He is the author of two novels and a book of nonfiction about video games. He's written video games available on Nintendo Switch, Xbox, and PlayStation.

Cuprins

Chapter I: Game Writing is for Everyone: A Manifesto Chapter II: Context and Foundations Part I: Creative Writing for Games Chapter III: Character and Conflict Chapter IV: Story, Plot, and InteractivityChapter V: Setting and WorldbuildingChapter VI: DialoguePart II: Game Design for Creative WritingChapter VII: Demystifying GenresChapter VIII: Game Design and the Creative WriterChapter IX: Approaches to Game ConstructionChapter X: Representation and InclusionChapter XI: Designing Games for Empathy and ChangePart III: Practical Tools and ApproachesChapter XII: Tool Suites and the Game IndustryChapter XIII: Peer Workshops and Collaborative WritingIndex