Story Mode: The Creative Writer's Guide to Narrative Video Game Design
Autor Professor Julialicia Case, Professor Eric Freeze, Professor Salvatore Paneen Limba Engleză Paperback – 21 feb 2024
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Specificații
ISBN-13: 9781350301375
ISBN-10: 135030137X
Pagini: 256
Ilustrații: 17 bw illus
Dimensiuni: 156 x 234 x 25 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
ISBN-10: 135030137X
Pagini: 256
Ilustrații: 17 bw illus
Dimensiuni: 156 x 234 x 25 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
Caracteristici
With other books in this space aimed at games programmers and developers, this is the first textbook for creative writers, designed to help them transfer their skills to game design, allowing them to create work in a digital medium with more possibilities than offered by the written word.
Notă biografică
Julialicia Case is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin - Green Bay, USA. She teaches courses in fiction, game writing, and digital storytelling. Her creative work has appeared in The Gettysburg Review, Crazyhorse, Witness, Blackbird, and other journals.Eric Freeze is Associate Professor of Creative Writing at Wabash College, USA, where he developed the Wabash Gaming Lab. He has published four books, including the award-winning Hemingway on a Bike and French Dive. He lives in Crawfordsville, Indiana and Nice, France. Salvatore Pane is Associate Professor of Creative Writing and New Media at the University of St. Thomas, USA. He is the author of two novels and a book of nonfiction about video games. He's written video games available on Nintendo Switch, Xbox, and PlayStation.
Cuprins
Chapter I: Game Writing is for Everyone: A Manifesto Chapter II: Context and Foundations Part I: Creative Writing for Games Chapter III: Character and Conflict Chapter IV: Story, Plot, and InteractivityChapter V: Setting and WorldbuildingChapter VI: DialoguePart II: Game Design for Creative WritingChapter VII: Demystifying GenresChapter VIII: Game Design and the Creative WriterChapter IX: Approaches to Game ConstructionChapter X: Representation and InclusionChapter XI: Designing Games for Empathy and ChangePart III: Practical Tools and ApproachesChapter XII: Tool Suites and the Game IndustryChapter XIII: Peer Workshops and Collaborative WritingIndex