Storytelling for Interactive Digital Media and Video Games
Autor Nicholas B. Zemanen Limba Engleză Hardback – 20 apr 2017
Key Features:
- Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story
- Discusses media and its role in storytelling, including images, art, sound, video, and animation
- Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games
- Shows the different types of story themes in gaming and how they are interwoven
- Describes how to make games engaging and rewarding intrinsically and extrinsically
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Specificații
ISBN-13: 9781138628830
ISBN-10: 1138628832
Pagini: 296
Ilustrații: 89
Dimensiuni: 156 x 234 mm
Greutate: 0.58 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138628832
Pagini: 296
Ilustrații: 89
Dimensiuni: 156 x 234 mm
Greutate: 0.58 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Further/Vocational EducationCuprins
Chapter 1 What is a Story? Fundamental Components of the Story
Chapter 2 Who is Telling the Story? Teller/Audience Relationship
Chapter 3 How Do We Tell Stories? Formats of Storytelling
Chapter 4 What Are Stories About? The Content of Stories
Chapter 5 Why Do We Tell Stories? Functional Storytelling
Chapter 6 Activities For Storytellers
Chapter 7 Conclusion
Chapter 9 The Moving Image
Chapter 10 Memes and Symbols
Chapter 11 Audio
Chapter 12 Exercises
Chapter 13 Conclusion
Chapter 14 Interaction Basics
Chapter 15 Interactive Media Types
Chapter 16 Games
Chapter 17 Stories and Games
Chapter 18 Activities
Chapter 19 Conclusion
Chapter 2 Who is Telling the Story? Teller/Audience Relationship
Chapter 3 How Do We Tell Stories? Formats of Storytelling
Chapter 4 What Are Stories About? The Content of Stories
Chapter 5 Why Do We Tell Stories? Functional Storytelling
Chapter 6 Activities For Storytellers
Chapter 7 Conclusion
Chapter 9 The Moving Image
Chapter 10 Memes and Symbols
Chapter 11 Audio
Chapter 12 Exercises
Chapter 13 Conclusion
Chapter 14 Interaction Basics
Chapter 15 Interactive Media Types
Chapter 16 Games
Chapter 17 Stories and Games
Chapter 18 Activities
Chapter 19 Conclusion
Notă biografică
Nicholas B. Zeman is an assistant professor in media informatics at Northern Kentucky University.
Descriere
This book looks at the concept of "the story," including what the story consists of, how it is told, why it is told, and how we can make it interactive. It lays out the construct of the story and how the story can be manipulated through sound, video, lighting, graphics, and color. The book explains why we use stories and how we integrate them into advertising, film, media, and even our own social media such as Facebook, Instagram, and Twitter.