Cantitate/Preț
Produs

Learn to Implement Games with Code

Autor John M. Quick
en Limba Engleză Hardback – 2 aug 2017
Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 43734 lei  43-57 zile
  CRC Press – 13 sep 2016 43734 lei  43-57 zile
Hardback (1) 98538 lei  43-57 zile
  CRC Press – 2 aug 2017 98538 lei  43-57 zile

Preț: 98538 lei

Preț vechi: 132885 lei
-26% Nou

Puncte Express: 1478

Preț estimativ în valută:
18858 19589$ 15664£

Carte tipărită la comandă

Livrare economică 03-17 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781138428140
ISBN-10: 1138428140
Pagini: 376
Dimensiuni: 156 x 234 x 28 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Notă biografică

John M. Quick, PhD, is an expert in the strategic enhancement of motivation, learning, and performance. He collaborates with industry and university clients to strategically solve our greatest challenges. John earned a PhD in educational technology at Arizona State University, where he researched enjoyment and individual differences in games. He has released more than 15 digital games that focus on innovative topics, such as learner engagement and experimental human-computer interaction. John has more than 5 years of classroom experience at the higher education level and is the author of three books that apply novel methods to help diverse learners build practical, hands-on technical skills.

Cuprins

Chapter 1 -- Introduction. Chapter 2 -- Pause Feature Chapter 3: Dismissible dialogue box for character interactions Chapter 4 - - Dialogue box with selectable options for character interactions Chapter 5 --A turn-based decision system Chapter 6 -- A map larger than the screen Chapter 7 -- Character animations Chapter 8 -- Saving and loading Chapter 9 -- Easing Chapter 10-- Audio Chapter 11 -- Menus/Scenes Chapter 12 -- UI Design

Descriere

Game development is one of the most rewarding crafts of modern times