Learn to Code with Games
Autor John M. Quicken Limba Engleză Hardback – 2 aug 2017
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Specificații
ISBN-13: 9781138428010
ISBN-10: 1138428019
Pagini: 306
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138428019
Pagini: 306
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Our Hero Is Stuck! Characters and Characteristics. The Bounds of the World. Sprinting and Sneaking. Collectables. Spawning Objects. Taking Inventory. A Party of Heroes. Generating a Tile Map. Spawning Objects on a Tile Map. Level Generation. Game State Management. Gameplay. Appendices.
Recenzii
"Now is definitely the time for a book like this. In the realms of web design and game design, knowledge of coding is essential, even for non-programmers on the team."
—Carrie Heeter, Michigan State University, East Lansing, USA
—Carrie Heeter, Michigan State University, East Lansing, USA
Notă biografică
John M. Quick is an expert in the strategic enhancement of motivation, learning, and performance. He collaborates with industry and university clients to strategically solve the greatest challenges in motivation, learning, and performance. John earned a PhD in Educational Technology at Arizona State University, where he researched enjoyment and individual differences in games. He created the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO) model to guide the design of effective game-based solutions. John has released more than 15 digital games. His games focus on innovative topics, such as learner engagement, employee performance improvement, and cutting-edge interfaces. John has over 5 years of classroom experience at the higher education level. He has instructed courses on computer literacy, game design, and programming at Michigan State University (East Lansing), Arizona State University (Tempe), and DigiPen Institute of Technology Singapore.
Descriere
"Structures as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge"--Back cover.