Tabletops - Horizontal Interactive Displays: Human–Computer Interaction Series
Editat de Christian Müller-Tomfeldeen Limba Engleză Paperback – 25 iul 2012
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 958.32 lei 6-8 săpt. | |
SPRINGER LONDON – 25 iul 2012 | 958.32 lei 6-8 săpt. | |
Hardback (1) | 962.76 lei 6-8 săpt. | |
SPRINGER LONDON – 6 mai 2010 | 962.76 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781447125556
ISBN-10: 144712555X
Pagini: 480
Ilustrații: XX, 458 p.
Dimensiuni: 155 x 235 x 25 mm
Greutate: 0.67 kg
Ediția:2010
Editura: SPRINGER LONDON
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:London, United Kingdom
ISBN-10: 144712555X
Pagini: 480
Ilustrații: XX, 458 p.
Dimensiuni: 155 x 235 x 25 mm
Greutate: 0.67 kg
Ediția:2010
Editura: SPRINGER LONDON
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:London, United Kingdom
Public țintă
ResearchCuprins
Under Tabletops.- Introduction: A Short History of Tabletop Research, Technologies, and Products.- Building Interactive Multi-touch Surfaces.- From Table–System to Tabletop: Integrating Technology into Interactive Surfaces.- High-Resolution Interactive Displays.- Optical Design of Tabletop Displays and Interactive Applications.- Hand and Object Recognition on Liquid Crystal Displays.- On and Above Tabletops.- Augmenting Interactive Tabletops with Translucent Tangible Controls.- Active Tangible Interactions.- Interaction on the Tabletop: Bringing the Physical to the Digital.- Supporting Atomic User Actions on the Table.- Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input.- On, Above, and Beyond: Taking Tabletops to the Third Dimension.- Around and Beyond Tabletops.- Individual and Group Support in Tabletop Interaction Techniques.- File System Access for Tabletop Interaction.- Theory of Tabletop Territoriality.- Digital Tables for Collaborative Information Exploration.- Coordination and Awareness in Remote Tabletop Collaboration.- Horizontal Interactive Surfaces in Distributed Assemblies.
Recenzii
From the reviews:
“Müller-Tomfelde’s book explores the research world around tabletop displays. The book is structured in three parts … which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. … The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays.” (Gerald Friedland, ACM Computing Reviews, October, 2010)
“Müller-Tomfelde’s book explores the research world around tabletop displays. The book is structured in three parts … which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. … The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays.” (Gerald Friedland, ACM Computing Reviews, October, 2010)
Notă biografică
Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.
Textul de pe ultima copertă
Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent developments of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.
Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.
An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled: "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/ Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).
Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.
Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.
An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled: "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/ Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).
Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.
Caracteristici
This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays This novel compilation will integrate and summarise findings from the most important international tabletop research teams It will provide a state-of-the-art overview of this research domain and therefore allow for the discussion of emerging future directions in research and technology of interactive horizontal displays