Teaching the Middle Ages through Modern Games: Video Games and the Humanities, cartea 11
Editat de Robert Houghtonen Limba Engleză Hardback – 23 oct 2022
The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool.
This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
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Specificații
ISBN-13: 9783110711967
ISBN-10: 3110711966
Pagini: 306
Ilustrații: 20 b/w illustrations
Dimensiuni: 232 x 158 x 23 mm
Greutate: 0.66 kg
Editura: De Gruyter Oldenbourg
Seria Video Games and the Humanities
ISBN-10: 3110711966
Pagini: 306
Ilustrații: 20 b/w illustrations
Dimensiuni: 232 x 158 x 23 mm
Greutate: 0.66 kg
Editura: De Gruyter Oldenbourg
Seria Video Games and the Humanities
Notă biografică
Robert Houghton, University of Winchester.