Technology, Innovation, Entrepreneurship and Education: 4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 575
Editat de David Crawford, Jeremy Foss, Nicholas Lambert, Martin Reed, Jennah Kriebelen Limba Engleză Paperback – 29 iun 2024
The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery.
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Specificații
ISBN-13: 9783031593826
ISBN-10: 3031593820
Ilustrații: X, 159 p. 50 illus., 47 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.25 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
ISBN-10: 3031593820
Ilustrații: X, 159 p. 50 illus., 47 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.25 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
Cuprins
.-International School Projects.
.- Predicting School Dropout in Malawi.
.- Co-creation Lab and its liminal pedagogy as an innovation tool for shaping a local and global future.
.-Technology in Education.
.- Exploring Women’s Role in Creative Industries through Collaborative Action Research Using Tabletop Role-Playing Games.
.- Designing a Master course curriculum for Innovation through Living Labs.
.- Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning: A Review.
.-Technology for Content Creation.
.- Co-creation and personalisation of an immersive web environment.
.- The Meta-stage: Utilizing Metaverse-Enabling Technologiesfor Hybrid Co-Presence Experiences.
.- Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity Exploration.
.-Future Content Delivery.
.- 'In the Future we will make our own superheroes' : Reflections on the Future of Broadcast for children age 7-11
.- Flexilink: A Low Latency Solution for Packet Based Media.
.- Predicting School Dropout in Malawi.
.- Co-creation Lab and its liminal pedagogy as an innovation tool for shaping a local and global future.
.-Technology in Education.
.- Exploring Women’s Role in Creative Industries through Collaborative Action Research Using Tabletop Role-Playing Games.
.- Designing a Master course curriculum for Innovation through Living Labs.
.- Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning: A Review.
.-Technology for Content Creation.
.- Co-creation and personalisation of an immersive web environment.
.- The Meta-stage: Utilizing Metaverse-Enabling Technologiesfor Hybrid Co-Presence Experiences.
.- Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity Exploration.
.-Future Content Delivery.
.- 'In the Future we will make our own superheroes' : Reflections on the Future of Broadcast for children age 7-11
.- Flexilink: A Low Latency Solution for Packet Based Media.