The 21st Century in 100 Games: Games and Contemporary Culture
Autor Aditya Deshbandhuen Limba Engleză Paperback – 20 iun 2024
This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.
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Specificații
ISBN-13: 9781032218236
ISBN-10: 1032218231
Pagini: 220
Ilustrații: 6
Dimensiuni: 156 x 234 x 15 mm
Greutate: 0.33 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge India
Seria Games and Contemporary Culture
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032218231
Pagini: 220
Ilustrații: 6
Dimensiuni: 156 x 234 x 15 mm
Greutate: 0.33 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge India
Seria Games and Contemporary Culture
Locul publicării:Oxford, United Kingdom
Public țintă
General and PostgraduateCuprins
Foreword by Usha Raman. Introduction. 1. Attempting a Ludological History: How Do We Remember Games? 2. Towards a Public History: Capturing Experiences and Shared Memories 3. Dedicated for Gaming: Transformation for Play 4. When the Magic Fades: The Search for Redemption 5. New Ways of Monetization: The Service Turn in Games 6. Games as Transmedia: Aggregation and Activation 7. New Heights and Challenges: Video Games in a Pandemic. Conclusion: 21st Century: A Lookback. Annexure.
Notă biografică
Aditya Deshbandhu is a Lecturer of Communications, Digital Media Sociology at the University of Exeter, UK. A researcher of video game studies, new media, and the digital divide, he examines how people engage with digital artefacts and seeks to understand how these interactions shape everyday lives. As someone who actively examines digital acts of leisure, his research in the last decade has examined social media and streaming platforms alongside video games and digital cultures. He is also the author of Gaming Culture(s) in India: Digital Play in Everyday Life and also serves as an editor for this book series.
Descriere
The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century.