The Aesthetics of Videogames: Routledge Research in Aesthetics
Editat de Jon Robson, Grant Tavinoren Limba Engleză Paperback – 14 aug 2020
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Specificații
ISBN-13: 9780367591946
ISBN-10: 0367591944
Pagini: 244
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Aesthetics
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367591944
Pagini: 244
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Aesthetics
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
1. Introduction Jon Robson and Grant Tavinor
2. Ontology and Transmedial Games Christopher Bartel
3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough
4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser
5. Appreciating Videogames Zach Jurgensen
6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson
7. Videogames and Creativity Aaron Meskin
8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward
9. Why Gamers Are Not Narrators Andrew Kania
10. Videogames and Virtual Media Grant Tavinor
11. Videogames and Gendered Invisibility Stephanie Patridge
12. Games and the Moral Transformation of Violence C. Thi Nguyen
13. Videogames and the "Theater of Love" Mark Silcox
14. Pornographic Videogames: a Feminist Examination Mari Mikkola
2. Ontology and Transmedial Games Christopher Bartel
3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough
4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser
5. Appreciating Videogames Zach Jurgensen
6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson
7. Videogames and Creativity Aaron Meskin
8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward
9. Why Gamers Are Not Narrators Andrew Kania
10. Videogames and Virtual Media Grant Tavinor
11. Videogames and Gendered Invisibility Stephanie Patridge
12. Games and the Moral Transformation of Violence C. Thi Nguyen
13. Videogames and the "Theater of Love" Mark Silcox
14. Pornographic Videogames: a Feminist Examination Mari Mikkola
Notă biografică
Jon Robson is a Teaching Associate at the University of Nottingham, UK. He is the co-editor ofAesthetics and the Sciences of the Mind and Co-author of A Critical Introduction to the Metaphysics of Time. He has contributed to the Routledge Companion to Comics.
Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He is the author of The Art of Videogames and has contributed essays to The Routledge Companion to Games Studies and The Routledge Companion to Aesthetics.
Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He is the author of The Art of Videogames and has contributed essays to The Routledge Companion to Games Studies and The Routledge Companion to Aesthetics.
Recenzii
"The editors deserve praise for bringing together a mix of junior and senior scholars, all of whom write with an accessibility and flair that make this book a pleasure to work through . . . For anyone interested in the philosophy of games in general or of videogames in particular, this volume is absolutely essential reading. It is also an important contribution to the interdisciplinary field of game studies, as well as to aesthetics and the philosophy of art more generally." – Notre Dame Philosophical Reviews
"Given the depth of discussion, the book is very accessible, generally describing and discussing the views of sources rather than assuming the reader is already familiar with them . . . Summing Up: Recommended." – CHOICE REVIEWS
"Given the depth of discussion, the book is very accessible, generally describing and discussing the views of sources rather than assuming the reader is already familiar with them . . . Summing Up: Recommended." – CHOICE REVIEWS
Descriere
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.