The Cambridge Companion to Video Game Music: Cambridge Companions to Music
Editat de Melanie Fritsch, Tim Summersen Limba Engleză Hardback – 28 apr 2021
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Paperback (1) | 211.45 lei 3-5 săpt. | +29.28 lei 5-11 zile |
Cambridge University Press – 28 apr 2021 | 211.45 lei 3-5 săpt. | +29.28 lei 5-11 zile |
Hardback (1) | 647.40 lei 6-8 săpt. | |
Cambridge University Press – 28 apr 2021 | 647.40 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781108473026
ISBN-10: 1108473024
Pagini: 372
Dimensiuni: 250 x 175 x 30 mm
Greutate: 0.97 kg
Editura: Cambridge University Press
Colecția Cambridge University Press
Seria Cambridge Companions to Music
Locul publicării:Cambridge, United Kingdom
ISBN-10: 1108473024
Pagini: 372
Dimensiuni: 250 x 175 x 30 mm
Greutate: 0.97 kg
Editura: Cambridge University Press
Colecția Cambridge University Press
Seria Cambridge Companions to Music
Locul publicării:Cambridge, United Kingdom
Cuprins
Foreword: The collaborative art of game music Lydia Andrew; Introduction Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book: early video game music and technology James Newman; 2. Chiptune, ownership and the digital underground Kenneth B. McAlpine; 3. Waveform wizard – an interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and Programming Game Music: 4. Building relationships: the process of creating game music Guy Michelmore; 5. The inherent conflicts of musical interactivity in video games Richard Stevens; 6. The triple lock of synchronization K. J. Donnelly; 7. 'Less music, now!' – new contextual approaches to video game soundtracks Rob Bridgett; 8. Composing for independent games: the music of kentucky route zero Ben Babbitt; Part III. Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography, phenomenology and hermeneutics Michiel Kamp; 11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray; 12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14. Game – music – performance. Introducing a ludomusicological theory and framework Melanie Fritsch; Part IV. Realities, Perception and Psychology: 15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank; 17. Physiological responses and game music Duncan Williams; Part V. Game Music, Contexts and Identities: 18. Game music and identity Chris Tonelli; 19. Game music and history James Cook; 20. Open worlds: globalization, localization, and video game music William Gibbons; 21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and marketing Andra Ivănescu; 23. Game music beyond the games Ryan Thompson; 24. Producing game music concerts Thomas Böcker.
Recenzii
'The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field … Recommended.' W. McNelis, Choice Connect
Descriere
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.