The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
Autor Yvens R. Serpaen Limba Engleză Paperback – 15 oct 2024
This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.
This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
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Specificații
ISBN-13: 9781032397542
ISBN-10: 1032397543
Pagini: 320
Ilustrații: 126
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.59 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
ISBN-10: 1032397543
Pagini: 320
Ilustrații: 126
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.59 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
Public țintă
Professional and Undergraduate CoreCuprins
Preface. Chapter 1 Introduction. Chapter 2 How to Start Game Designing. Chapter 3 Expanding the Cycle. Chapter 4 Planning. Chapter 5 Starting with Mechanics . Chapter 6 Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9 Game Economics. Chapter 10 Resource Values. Chapter 11 Starting with Narrative. Chapter 12 Story Structures. Chapter 13 Moral and Ethics. Chapter 14 Starting with Aesthetics. Chapter 15 Audiovisual Language. Chapter 16 UI and UX. Chapter 17 Conclusions
Notă biografică
Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.
Descriere
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.