The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
Autor Richard Stevens, Dave Rayboulden Limba Engleză Paperback – 15 mar 2011
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
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Specificații
ISBN-13: 9780240817262
ISBN-10: 0240817265
Pagini: 448
Ilustrații: 450 colour line drawings
Dimensiuni: 191 x 235 x 30 mm
Greutate: 0.94 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
ISBN-10: 0240817265
Pagini: 448
Ilustrații: 450 colour line drawings
Dimensiuni: 191 x 235 x 30 mm
Greutate: 0.94 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & DevelopmentRecenzii
If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)
If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound
The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand.
-Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)
If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound
The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand.
-Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com
Cuprins
Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;
Descriere
A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace for sound professionals and students who want to design, implement, and produce game audio, all covered in one essential guide - with 20 added video tutorials and several hundred sound files students can plug right into games!