The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces
Autor Scott Lukasen Limba Engleză Hardback – 23 oct 2017
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Specificații
ISBN-13: 9781138403383
ISBN-10: 1138403385
Pagini: 284
Dimensiuni: 229 x 229 mm
Greutate: 1 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 1138403385
Pagini: 284
Dimensiuni: 229 x 229 mm
Greutate: 1 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentCuprins
Preface
Chapter 1: The Nature of Themed and Immersive Spaces
Chapter 2: Designing Effective, Immersive, and Creative Spaces
Chapter 3: Atmosphere, Mood, and Effective Spaces
Chapter 4: Authenticity, Believability, Realism
Chapter 5: The Guest, Experience, and Immersion
Research Break
Chapter 6: The Brand and the Senses
Chapter 7: Material Culture, Technology, and Interactivity
Chapter 8: Loyalty, Tradition, Change, and the Future
Further Reading
Key Terms
Chapter 1: The Nature of Themed and Immersive Spaces
Chapter 2: Designing Effective, Immersive, and Creative Spaces
Chapter 3: Atmosphere, Mood, and Effective Spaces
Chapter 4: Authenticity, Believability, Realism
Chapter 5: The Guest, Experience, and Immersion
Research Break
Chapter 6: The Brand and the Senses
Chapter 7: Material Culture, Technology, and Interactivity
Chapter 8: Loyalty, Tradition, Change, and the Future
Further Reading
Key Terms
Notă biografică
Scott Lukas is a key writer, speaker, and consultant on Themed Entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games and other contemporary consumer spaces. In the last five years, he has become a recognizable industry speaker and has provided keynote addresses and workshops in Germany, Orlando and California, including at the Themed Entertainment Association conference and Disney/ABC/Pixar events. He has been recognized with four teaching awards in his field.
Descriere
Suitable for designers of entertainment spaces on how to create convincing immersive worlds (whether theme parks, museums, shopping malls, lifestyle stores, or entertainment venues), this title addresses possible design issues and advanced trends; case studies and interviews with real-world designers, and further reading suggestions.