The Interface Envelope: Gaming, Technology, Power
Autor Dr. James Ashen Limba Engleză Paperback – 24 aug 2016
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Specificații
ISBN-13: 9781501320002
ISBN-10: 1501320009
Pagini: 184
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.25 kg
Ediția:NIPPOD
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1501320009
Pagini: 184
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.25 kg
Ediția:NIPPOD
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Caracteristici
Uses mixed methodologies of case studies, interviews with designers and gamers, ethnography and participant observation
Notă biografică
James Ash is Senior Lecturer in Media and Cultural Studies at Newcastle University, UK. He has a background in human geography and completed his PhD at the University of Bristol on practices of video game design and testing. James has published a number of articles on technology and video games in a range of international journals.
Cuprins
Acknowledgements 1. Introduction 1.1 Attention, Economy, Power 1.2 Post-Phenomenology and New Materialism 1.3 Media, Software and Game Studies 1.4 Chapter outlines 2. Interface 2.1 Interface theory 2.2 Interface as Object 2.3 Interfaces as Environments 2.4 Interface, Object, Transduction 3. Resolution 3.1 Resolution 3.2 Neuropower3.3 High and low Resolution 3.4 Phasing between resolutions 3.5 Resolution, Habit, Power 4. Technicity 4.1 Technicity 4.2 Psychopower 4.3 Homogenization 4.4 Irreversibility 4.5 Technicity, Time, Power 5. Envelopes 5.1 Homeomorphic Modulation 5.2 Envelope Power 5.3 Shifting Logics of the Envelope in Games Design5.4 The Contingency of Envelopes 6. Ecotechnics 6.1 The Ecotechnics of Care6.2 Ecotechnics of Care: two sites of transduction 6.3 From suspended to immanent ecotechnical systems of care 6.4 The Temporal Deferral of Negative Affect 7. Envelope Life 7.1 Gamification 7.2 Non-gaming interface envelopes 7.3 Questioning Envelope Life 7.4 Pharmacology 8. Conclusions 8.1 Games / Digital Interfaces 8.2 Objects / New materialism / Envelopes 8.3 Power / Economy / CapitalismBibliography Index
Recenzii
This book offers a wealth of in-depth analysis, which delivers on the promise of taking games seriously. The broad and solid theory building that the book offers is sorely needed. ... [It] pushes our discussion and thought in a different and important direction.
The book's readability is assisted by the format of eight relatively short chapters and a clear expository logic ... [and Ash] does an admirable job explaining computer games in ways that are accessible to nongamers.
[Raising] important questions about the commodification of perception ... The Interface Envelope is an interesting text that clearly articulates a vision for how video games localize folds of time-space to orient, and profit from, our perceptual and embodied capacities ... It serves as a platform for understanding the ontological links between-and beyond-gaming, technology, and power.
Theoretically nuanced and empirically rich, this discussion of how big-budget computer games attempt to organise players' perceptions is a must-read for all those interested in how digital technologies are changing our forms of life.
James Ash's critical study shows how interfaces create spatio-temporal traps in which we are enveloped in alternative worlds. Cognitive capitalism works through techniques that stimulate our perceptions and sense of difference. Ash's book is a strong take on the non-human aspects in contemporary media culture without forgetting issues of political economy either. It will definitely speak to readers in game, media and cultural studies.
More and more aspects of everyday life are being mediated through digital interfaces. And yet, to date, critical thinking about interfaces has been quite limited. The Interface Envelope is a vital contribution to filling this lacuna, providing a compelling new approach to making sense of interfaces that draws on post-phenomenology and new materialist ideas. In so doing, James Ash provides a thoroughly interdisciplinary and provocative analysis of interfaces that takes seriously and weaves together notions of embodiment, affect, memory, materiality, objects, power, space and time, through a detailed analysis of gaming interfaces. If you are interested in understanding how and why interfaces matter read this book.
The book's readability is assisted by the format of eight relatively short chapters and a clear expository logic ... [and Ash] does an admirable job explaining computer games in ways that are accessible to nongamers.
[Raising] important questions about the commodification of perception ... The Interface Envelope is an interesting text that clearly articulates a vision for how video games localize folds of time-space to orient, and profit from, our perceptual and embodied capacities ... It serves as a platform for understanding the ontological links between-and beyond-gaming, technology, and power.
Theoretically nuanced and empirically rich, this discussion of how big-budget computer games attempt to organise players' perceptions is a must-read for all those interested in how digital technologies are changing our forms of life.
James Ash's critical study shows how interfaces create spatio-temporal traps in which we are enveloped in alternative worlds. Cognitive capitalism works through techniques that stimulate our perceptions and sense of difference. Ash's book is a strong take on the non-human aspects in contemporary media culture without forgetting issues of political economy either. It will definitely speak to readers in game, media and cultural studies.
More and more aspects of everyday life are being mediated through digital interfaces. And yet, to date, critical thinking about interfaces has been quite limited. The Interface Envelope is a vital contribution to filling this lacuna, providing a compelling new approach to making sense of interfaces that draws on post-phenomenology and new materialist ideas. In so doing, James Ash provides a thoroughly interdisciplinary and provocative analysis of interfaces that takes seriously and weaves together notions of embodiment, affect, memory, materiality, objects, power, space and time, through a detailed analysis of gaming interfaces. If you are interested in understanding how and why interfaces matter read this book.