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The Language of Gaming

Autor Professor Astrid Ensslin
en Limba Engleză Paperback – 28 noi 2011

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts- the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects'- The construction of game worlds and their rules, of gamer identities and communities- Dominant discourse patterns among gamers and how they relate to the nature of gaming- The multimodal language of games and gaming- The ways in which ideologies of race, gender, media effects and language are constructedInformed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

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Specificații

ISBN-13: 9780230238596
ISBN-10: 0230238599
Pagini: 224
Ilustrații: 12 black & white tables, 2 black & white line drawings, 5 black & white illustrations
Dimensiuni: 155 x 235 x 13 mm
Greutate: 0.34 kg
Ediția:2011
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom

Caracteristici

Numerous examples from videogame magazine articles, gamer forum threads and live conversations make the book highly accessible to a student audience

Notă biografică

ASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).

Cuprins

List of Illustrations List of Tables and Figures Acknowledgements List of Abbreviations Introduction Approaches to Discourse Analysis Games and Language Videogame Genres, Macrostructures and Textuality Words and Meanings The Linguistic Pragmatics of Gameplay Metaludic Discourses Gaming and Multimodality The Narrative Language of Videogames Conclusion Notes Glossary Bibliography Index.