The Multiplayer Classroom: Designing Coursework as a Game
Autor Lee Sheldonen Limba Engleză Paperback – 19 mar 2020
Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
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Specificații
ISBN-13: 9780367249052
ISBN-10: 0367249057
Pagini: 368
Ilustrații: 100 Illustrations, color
Dimensiuni: 178 x 229 x 18 mm
Greutate: 0.67 kg
Ediția:2 ed
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367249057
Pagini: 368
Ilustrații: 100 Illustrations, color
Dimensiuni: 178 x 229 x 18 mm
Greutate: 0.67 kg
Ediția:2 ed
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Section 1 Introduction
Quest 1 ◾ Good Morning. You All Have an F. 3
Quest 2 ◾ Games in the Classroom 11
Section 2 Multiplayer Classrooms
Quest 3 ◾ IU Theory and Practice of Game Design 23
Quest 4 ◾ IU Multiplayer Game Design 55
Quest 5 ◾ RPI Introduction to Game Design 75
Quest 6 ◾ RPI Designing Interactive Characters (Valeria 1) 109
Quest 7 ◾ More RPI Quests: Interactive Characters & Narrative (Archipelago 1) 141
Quest 8 ◾ WPI Writing for Games I: Characters (Valeria 2) 165
Quest 9 ◾ WPI Writing Characters for Interactive Media & Games (Sanctuary of the Sun) 183
Section 3 Game Design and Development
Quest 10 ◾ Identifying Learning Objectives and Student Needs 213
Quest 11 ◾ Student Demographics 219
Quest 12 ◾ How Games Are Designed 225
Quest 13 ◾ Production 235
Section 4 After the Launch
Quest 14 ◾ Playing the Game 247
Section 5 After This Book
Quest 15 ◾ Designing the Future 257
Quest 16 ◾ Resources 263
Appendix First Edition Case Studies
Quest 1 ◾ Good Morning. You All Have an F. 3
Quest 2 ◾ Games in the Classroom 11
Section 2 Multiplayer Classrooms
Quest 3 ◾ IU Theory and Practice of Game Design 23
Quest 4 ◾ IU Multiplayer Game Design 55
Quest 5 ◾ RPI Introduction to Game Design 75
Quest 6 ◾ RPI Designing Interactive Characters (Valeria 1) 109
Quest 7 ◾ More RPI Quests: Interactive Characters & Narrative (Archipelago 1) 141
Quest 8 ◾ WPI Writing for Games I: Characters (Valeria 2) 165
Quest 9 ◾ WPI Writing Characters for Interactive Media & Games (Sanctuary of the Sun) 183
Section 3 Game Design and Development
Quest 10 ◾ Identifying Learning Objectives and Student Needs 213
Quest 11 ◾ Student Demographics 219
Quest 12 ◾ How Games Are Designed 225
Quest 13 ◾ Production 235
Section 4 After the Launch
Quest 14 ◾ Playing the Game 247
Section 5 After This Book
Quest 15 ◾ Designing the Future 257
Quest 16 ◾ Resources 263
Appendix First Edition Case Studies
Notă biografică
Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute where he is now a professor of practice. The forthcoming CRC Press companion book, The Multiplayer Classroom: Game Plans, will feature fully annotated design documents from his more ambitious multiplayer and alternate reality games including the first online multiplayer classroom. Other games covered teach physical fitness, Mandarin and Chinese Culture and cybersecurity, a game where students must defend their university against attacks originating on the dark web. The third edition of Lee’s book Character Development and Storytelling for Games, a standard text in the field, is also forthcoming from CRC Press. Lee is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Descriere
This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Learn how to create multiplayer games for any age on any subject.