The Rhetoric of Videogames as Embodied Practice: Procedural Habits: Routledge Studies in Rhetoric and Communication
Autor Steve Holmesen Limba Engleză Paperback – 10 dec 2019
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Specificații
ISBN-13: 9780367890902
ISBN-10: 0367890909
Pagini: 286
Dimensiuni: 152 x 229 mm
Greutate: 0.53 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in Rhetoric and Communication
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367890909
Pagini: 286
Dimensiuni: 152 x 229 mm
Greutate: 0.53 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in Rhetoric and Communication
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Introduction
Part I: Theorizing Procedural Habits
1. Persuasive Technologies in the Rhetoric of Videogames
2. From Persuasive Technologies to Procedural Habits
Part II: Thinking Persuasive Technologies Differently
3. Affective Design and the Captivation of Memory in First-Person Shooter
Videogames
4. Gamification and Suggestion Technologies (Kairos) Beyond Critique
5. Achieving Eudaimonia in Free-to-Play Social Media Games
6. The Habits of Highly Unsuccessful Nonhuman Computational Actors
7. The Materiality of Play as Public Rhetoric Pedagogy
Conclusion
Part I: Theorizing Procedural Habits
1. Persuasive Technologies in the Rhetoric of Videogames
2. From Persuasive Technologies to Procedural Habits
Part II: Thinking Persuasive Technologies Differently
3. Affective Design and the Captivation of Memory in First-Person Shooter
Videogames
4. Gamification and Suggestion Technologies (Kairos) Beyond Critique
5. Achieving Eudaimonia in Free-to-Play Social Media Games
6. The Habits of Highly Unsuccessful Nonhuman Computational Actors
7. The Materiality of Play as Public Rhetoric Pedagogy
Conclusion
Notă biografică
Steve Holmes is Assistant Professor of English at George Mason University, USA
Recenzii
"This book offers scholars in game studies and rhetoric and composition a much needed theoretical lens for examining how habit, or hexis, creates a rhetorical force in games." – Rebekah Shultz Colby, University of Denver
"The Rhetoric of Videogames as Embodied Practice points us to a massive blind spot in the field of digital rhetoric—the mundane technologies that persuade us. The habits that emerge from our engagement with such technologies have not yet been a central concern to those studying rhetoric and digital games, and Holmes provides us with an impressive theoretical toolkit to remedy that problem." --James Brown, Rutgers University-Camden
"In The Rhetoric of Videogames as Embodied Practice, Holmes provides an important, even transcendent perspective about how fields such as rhetoric, composition, and writing studies might study videogames in ways that go beyond traditional approaches that have often limited how and what videogames are studied." --Sean Morey, University of Tennessee, Knoxville
"The Rhetoric of Videogames as Embodied Practice points us to a massive blind spot in the field of digital rhetoric—the mundane technologies that persuade us. The habits that emerge from our engagement with such technologies have not yet been a central concern to those studying rhetoric and digital games, and Holmes provides us with an impressive theoretical toolkit to remedy that problem." --James Brown, Rutgers University-Camden
"In The Rhetoric of Videogames as Embodied Practice, Holmes provides an important, even transcendent perspective about how fields such as rhetoric, composition, and writing studies might study videogames in ways that go beyond traditional approaches that have often limited how and what videogames are studied." --Sean Morey, University of Tennessee, Knoxville
Descriere
This book offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.