The Routledge Companion to Games in Architecture and Urban Planning: Tools for Design, Teaching, and Research
Editat de Marta Brković Dodig, Linda N. Groaten Limba Engleză Paperback – 30 iun 2021
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.
This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.
Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
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Specificații
ISBN-13: 9781032084329
ISBN-10: 1032084324
Pagini: 274
Ilustrații: 92 Illustrations, color
Dimensiuni: 178 x 254 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032084324
Pagini: 274
Ilustrații: 92 Illustrations, color
Dimensiuni: 178 x 254 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Cuprins
Chapter 1 – Introduction – Architecture and Urban Planning? Game On!
Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban
Planning
Marta Brković Dodig and Linda N. Groat
PART I – (CO)-DESIGN GAMES
Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games
Susanne Hofmann
Chapter 3 – Games are Political - Challenging municipal collaborative practices for
sustainable urban transition through game co-design
Mette Agger Eriksen
Maria Hellström Reimer
Majken Toftager Larsen
Chapter 4 – Everyday as an open-ended material in architectural design games
Christina Lundsgaard
Eva Brandt
PART II – (CO)-DESIGN AND EDUCATIONAL GAMES
Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce
Kimia Erfani
Marta Brković Dodig
Linda Groat
Steven Mankouche
Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes
Axel Becerra Santacruz
Chapter 7 – The World of Energy Games
Malini Srivastava
PART III – EDUCATIONAL GAMES
Chapter 8 – Architecture as a gaming board: Pervasive energy games
Malini Srivastava
Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game
Eszter Tóth
Anna Szilágyi-Nagy
Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design
Seyed Ali Javid
Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience
NEXT Architects
PART IV – EDUCATIONAL AND RESEARCH GAMES
Chapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environments
Alenka Poplin
Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game
Marta Brković Dodig
Prue Chiles
PART V – RESEARCH GAMES
Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation
Christina Lundsgaard
PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES
Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice
Linda N. Groat
Matthew Niermann
Brian Schermer
Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools
An
Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban
Planning
Marta Brković Dodig and Linda N. Groat
PART I – (CO)-DESIGN GAMES
Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games
Susanne Hofmann
Chapter 3 – Games are Political - Challenging municipal collaborative practices for
sustainable urban transition through game co-design
Mette Agger Eriksen
Maria Hellström Reimer
Majken Toftager Larsen
Chapter 4 – Everyday as an open-ended material in architectural design games
Christina Lundsgaard
Eva Brandt
PART II – (CO)-DESIGN AND EDUCATIONAL GAMES
Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce
Kimia Erfani
Marta Brković Dodig
Linda Groat
Steven Mankouche
Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes
Axel Becerra Santacruz
Chapter 7 – The World of Energy Games
Malini Srivastava
PART III – EDUCATIONAL GAMES
Chapter 8 – Architecture as a gaming board: Pervasive energy games
Malini Srivastava
Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game
Eszter Tóth
Anna Szilágyi-Nagy
Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design
Seyed Ali Javid
Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience
NEXT Architects
PART IV – EDUCATIONAL AND RESEARCH GAMES
Chapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environments
Alenka Poplin
Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game
Marta Brković Dodig
Prue Chiles
PART V – RESEARCH GAMES
Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation
Christina Lundsgaard
PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES
Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice
Linda N. Groat
Matthew Niermann
Brian Schermer
Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools
An
Notă biografică
Marta Brković Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds the Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany, where she explores international policy and practice in built environment education for children and young people.
Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, and Journal of Environmental Psychology.
Recenzii
"Essential reading for those devising participatory methods in spatial design. Brković Dodig and Groat have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play."
Rosie Parnell, Professor of Architecture, Northumbria University
"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters."
James Rojas, Founder, Place It!
Rosie Parnell, Professor of Architecture, Northumbria University
"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters."
James Rojas, Founder, Place It!
Descriere
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.