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The STEAM Revolution : Transdisciplinary Approaches to Science, Technology, Engineering, Arts, Humanities and Mathematics

Editat de Armida de la Garza, Charles Travis
en Limba Engleză Paperback – 11 feb 2019
This volume is dedicated to collaborative research across STEM disciplines, the arts and humanities. It includes six sections, framed from a global perspective and exhibits contributions from key experts in the field, emerging scholarly voices, and STEAM practitioners. The added value of STEAM projects in research is highlighted in the first section of this book. Ranging from the spatial, medical and environmental humanities to heritage science, this section discusses the course and paths STEAM projects may evolve to in the near future.
The second section features reflective essays by scientists and artists on the development of their research, their professional growth and personal learning experiences that the art/science collaborations have afforded their work and careers. Sections III and IV provides practical guidance and advice on facilitating STEAM teams and describe successful collaborative projects. By presenting the objectives and outcomes of relevant research, the chapters in these sections discuss the various steps taken by different teams to achieve project fruition. Paying particular attention to barriers inhibiting STEAM collaboration, these sections also explore the ways in which research teams were able to work effectively. The fifth section presents a review of policy issues and the potential impacts of STEAM research for administrators, funders and policy makers. In its pursuit for balance and inclusion, the volume concludes with a critical reflection on STEAM that argues a different perspective and will prove food for thought to readers.
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Specificații

ISBN-13: 9783030078676
ISBN-10: 3030078671
Pagini: 266
Ilustrații: VI, 266 p. 29 illus., 25 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.57 kg
Ediția:Softcover reprint of the original 1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland

Cuprins

Preface.- Introduction.- 1 STEAM in Action: Theories, Concepts, Applications.- 2 Building STEAM Teams.- 3 STEAM Private-Public-Industry Collaborations.- 4 STEAM Policies and Impacts.- Bibliography. 

Notă biografică

Prof. Charles Travis holds a PhD in Geography, conferred by Trinity College, The University of Dublin (TCD), MA degrees in Geography (Toledo) and Mass Communication (Bowling Green) and a BA in Psychology (Toledo). He is currently an Assistant Professor of Geography with the Department of History at the University of Texas, Arlington (UTA), and visiting Research Fellow with the School of Histories and Humanities at TCD. 
Prof. Travis is conducting research in literary, historical, cultural and human geography, the digital and environmental humanities and the development of digital humanities and geographical information systems methodologies and applications. 
He is an Editorial Board Member of the journal Literary Geography. His work is published in the International Journal of Humanities and Arts Computing, Annals of the Association of American Geographers, International Journal of Geographical Information Science, Historical Geography and other peer-reviewed publications. In addition he has contributed to several books, including The Digital Arts and Humanities: Neogeography, Social Media and Big Data Integrations and Applications and History and GIS: Epistemologies, Reflections and Considerations (both published at Springer Press, sharing co-authorship with Alexander Von Lunen). 

Dr. Armida de la Garza is Senior Lecturer in Digital Humanities and Director of International Strategy for the College of Arts, Celtic Studies and Social Sciences at University College Cork in Ireland. 
She hold a PhD from the London School of Economics, a MA from Royal Holloway University of London and a BSc from the National University of Mexico. Dr. De la Garza is Fellow of the Higher Education Academy in the UK. She also chairs the China Regional Working Group and was a founding member and for 4 years Deputy Head of the Division of International Communication at the China Campus of the University of Nottingham. In 2011 she was hired to set up Communication and Media Studies at Xian Jiatong - Liverpool University in Suzhou China. She came to Ireland in 2013, where she joined UCC.
For many years Dr. Armida de la Garza has been Editor of an international book series and co-editor of an international journal and Expert Evaluator for the European Commission. She has written a monograph and 24 book chapters and articles, which have been published internationally in a number of highly regarded university and academic presses and peer-reviewed journals. 
Dr. De la Garza has been awarded various distinctions and prizes and is a member of several Associations and Boards in the UK, the USA, mainland China and Hong Kong, Mexico and Brazil. Her research interests include Screen Media an their relation to culture, industry and education and she is an expert on collaborative, interdisciplinary research that bridges the gap between science and the arts. 

Textul de pe ultima copertă

This volume is dedicated to collaborative research across STEM disciplines, the arts and humanities. It includes four sections, framed from a global perspective and exhibits contributions from key experts in the field, emerging scholarly voices, and STEAM practitioners. 

The added value of STEAM projects in research is highlighted in the first section of this book. Ranging from the digital, medical and environmental humanities to heritage science, this section discusses the course and paths STEAM projects may evolve to in the near future. 
The second section provides practical guidance and advice on facilitating STEAM teams. By presenting the objectives and outcomes of relevant research, the chapters in this section discuss the various steps taken by different teams to achieve project fruition. Paying particular attention to barrier inhibiting STEAM collaboration, this section also explores the ways in which research teams were able to work effectively. 

The third section of this collection considers projects outside the academy, and examines the role of museums and galleries, engineering and software companies, think-tanks, and grass-roots organizations in showcasing the innovative nature of STEAM research. This section focuses on the important role that such organizations and collaborations play in focusing the impact of STEAM projects toward the public good. 

The volume concludes with a review of policy issues and the potential impacts of STEAM research for administrators, funders and policy makers. 

Caracteristici

Uses an inclusive definition of STEAM, so the contents will appeal to a broader audience than other books currently in the market
Gives practical advice with the setting up of STEAM projects and teams, which will be useful beyond academia to policy makers
Provides a thorough introduction that summarises the state of the art