The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser
Autor Matthew Scarpinoen Limba Engleză Paperback – 2 oct 2024
The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.
This book walks through several examples of WebGPU usage. It also:
- Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice
- Explains the theory of graphical rendering and shows how to implement rendering inside a web application
- Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
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CRC Press – 2 oct 2024 | 262.89 lei 6-8 săpt. | +65.95 lei 7-13 zile |
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CRC Press – 2 oct 2024 | 648.59 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781032726670
ISBN-10: 1032726679
Pagini: 384
Ilustrații: 152
Dimensiuni: 152 x 229 x 24 mm
Greutate: 0.71 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
ISBN-10: 1032726679
Pagini: 384
Ilustrații: 152
Dimensiuni: 152 x 229 x 24 mm
Greutate: 0.71 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & Development, Professional Reference, and Professional TrainingNotă biografică
Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master’s in Electrical Engineering in 2002, and has been a professional programmer and author ever since.
Cuprins
1. Introduction, 2. Fundamental Objects, 3. Rendering Graphics, 4. The WebGPU Shading Language (WGSL), 5. Uniforms and Transformations, 6. Lighting, Textures, and Depth, 7. Advanced Features, 8. Compute Applications, 9. Machine Learning with Neural Networks, 10. Image and Video Processing, 11. Matrix Operations, 12. Filtering Audio with the Fast Fourier Transform (FFT), Appendix A: Node and TypeScript, Appendix B: WebAssembly, Emscripten, and Google Dawn
Descriere
This explains how to code web applications that use WebGPU to access the client’s graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.