Cantitate/Preț
Produs

The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser

Autor Matthew Scarpino
en Limba Engleză Paperback – 2 oct 2024
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.
The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.
This book walks through several examples of WebGPU usage. It also:
  • Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice
  • Explains the theory of graphical rendering and shows how to implement rendering inside a web application
  • Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 26289 lei  6-8 săpt. +6595 lei  7-13 zile
  CRC Press – 2 oct 2024 26289 lei  6-8 săpt. +6595 lei  7-13 zile
Hardback (1) 64859 lei  6-8 săpt.
  CRC Press – 2 oct 2024 64859 lei  6-8 săpt.

Preț: 26289 lei

Preț vechi: 37656 lei
-30% Nou

Puncte Express: 394

Preț estimativ în valută:
5032 5244$ 4189£

Carte tipărită la comandă

Livrare economică 04-18 ianuarie 25
Livrare express 30 noiembrie-06 decembrie pentru 7594 lei

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781032726670
ISBN-10: 1032726679
Pagini: 384
Ilustrații: 152
Dimensiuni: 152 x 229 x 24 mm
Greutate: 0.71 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States

Public țintă

Professional Practice & Development, Professional Reference, and Professional Training

Notă biografică

Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master’s in Electrical Engineering in 2002, and has been a professional programmer and author ever since.

Cuprins

1. Introduction, 2. Fundamental Objects, 3. Rendering Graphics, 4. The WebGPU Shading Language (WGSL), 5. Uniforms and Transformations, 6. Lighting, Textures, and Depth, 7. Advanced Features, 8. Compute Applications, 9. Machine Learning with Neural Networks, 10. Image and Video Processing, 11. Matrix Operations, 12. Filtering Audio with the Fast Fourier Transform (FFT), Appendix A: Node and TypeScript, Appendix B: WebAssembly, Emscripten, and Google Dawn

Descriere

This explains how to code web applications that use WebGPU to access the client’s graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.