They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
Autor Alexander Smithen Limba Engleză Paperback – 19 noi 2019
Key Features:
- The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry.
- The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before.
- Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century.
- The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
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Specificații
ISBN-13: 9781138389908
ISBN-10: 1138389900
Pagini: 606
Dimensiuni: 152 x 229 x 36 mm
Greutate: 0.86 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138389900
Pagini: 606
Dimensiuni: 152 x 229 x 36 mm
Greutate: 0.86 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Cuprins
1Searching for Bobby Fischer 1
2 Shall We Play a (War) Game? 17
3 The Priesthood at Play 29
4 One, Two, Three, Four I Declare a Space War 43
5 The Stars Are Right 61
6 Pinball Wizards 75
7 Rising Sun 101
8 A Nutty Idea 121
9 1TL200: A Video Game Odyssey 137
10 Ping-Pong Diplomacy 155
11 The Day of the Jackal 167
12
These Violent Delights 183
13 Homeward Bound 205
14 Back to BASICs 225
15 These Are the Voyages 241
16 Micro Machines 251
17 Solid State of Mind 269
18 Breaking Out in Japan 279
19 Chasing the Silver Ball 297
20 Putting the F in Fun 313
21 Hey Stella 327
22 Meet Me at the Faire 343
23 Micronauts 361
24 Critical Role 371
25 Adventure Time 383
26 Power in the Palm of Your Hand 395
27 The King is Dead, Long Live the King! 409
28 Japanese Invaders 421
29 Deep Impact 439
30 Home Invasion 455
31 Intelligent Television 467
32 Active Television 477
33 Guardians of the Galaxy 489
34 Pac-Man Fever 505
35 Blue Skies 517
Epilogue: A Date Which Will Live in Infamy 535
2 Shall We Play a (War) Game? 17
3 The Priesthood at Play 29
4 One, Two, Three, Four I Declare a Space War 43
5 The Stars Are Right 61
6 Pinball Wizards 75
7 Rising Sun 101
8 A Nutty Idea 121
9 1TL200: A Video Game Odyssey 137
10 Ping-Pong Diplomacy 155
11 The Day of the Jackal 167
12
These Violent Delights 183
13 Homeward Bound 205
14 Back to BASICs 225
15 These Are the Voyages 241
16 Micro Machines 251
17 Solid State of Mind 269
18 Breaking Out in Japan 279
19 Chasing the Silver Ball 297
20 Putting the F in Fun 313
21 Hey Stella 327
22 Meet Me at the Faire 343
23 Micronauts 361
24 Critical Role 371
25 Adventure Time 383
26 Power in the Palm of Your Hand 395
27 The King is Dead, Long Live the King! 409
28 Japanese Invaders 421
29 Deep Impact 439
30 Home Invasion 455
31 Intelligent Television 467
32 Active Television 477
33 Guardians of the Galaxy 489
34 Pac-Man Fever 505
35 Blue Skies 517
Epilogue: A Date Which Will Live in Infamy 535
Descriere
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry.