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Transactions on Edutainment V: Lecture Notes in Computer Science, cartea 6530

Zhigeng Pan, Adrian David Cheok, Wolfgang Müller Xubo Yang
en Limba Engleză Paperback – 10 feb 2011
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of applicationexamples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
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Specificații

ISBN-13: 9783642184512
ISBN-10: 3642184510
Pagini: 281
Ilustrații: X, 271 p.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.42 kg
Ediția:2011
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Transactions on Edutainment

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

Innovative Integrated Architecture for Educational Games: Challenges and Merits.- Beyond Standards: Unleashing Accessibility on a Learning Content Management System.-  Design and Implementation of an OpenGL Based 3D First Person Shooting Game.- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic.- Modeling and Optimizing of Joint Inventory in Supply Chain Management.- Vision-Based Robotic Graphic Programming System.- Integrating Activity Theory for Context Analysis on Large Display.- Line Drawings Abstraction from 3D Models.- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education.- Outline Font Generating from Images of Ancient Chinese Calligraphy.- Tangible Interfaces to Digital Connections, Centralized versus Decentralized.- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology.- A Highly Automated Method for Facial Expression Synthesis.- Sketch Based 3D Character Deformation.- Mean Laplace–Beltrami Operator for Quadrilateral Meshes.- Multi-user 3D Based Framework for E-Commerce.- Coordinate Model for Text Categorization.- An Interface to Retrieve Personal Memories Using an Iconic Visual Language.- VR-Based Basketball Movement Simulation.- Mixed 2D-3D Information for Face Recognition.- Research on Augmented Reality Display Method of Scientific Exhibits.

Textul de pe ultima copertă

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application
examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Caracteristici

LNCS transactions subline Devoted to research and development in the field of edutainment Serves as a forum for all different genres of edutainment