Understanding Esports
en Limba Engleză Paperback – 20 oct 2021
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 341.66 lei 6-8 săpt. | |
Rowman & Littlefield – 20 oct 2021 | 341.66 lei 6-8 săpt. | |
Hardback (1) | 665.58 lei 6-8 săpt. | |
Rowman & Littlefield – 17 sep 2019 | 665.58 lei 6-8 săpt. |
Preț: 341.66 lei
Nou
Puncte Express: 512
Preț estimativ în valută:
65.38€ • 68.77$ • 54.63£
65.38€ • 68.77$ • 54.63£
Carte tipărită la comandă
Livrare economică 09-23 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781498589826
ISBN-10: 1498589820
Pagini: 250
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.34 kg
Editura: Rowman & Littlefield
ISBN-10: 1498589820
Pagini: 250
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.34 kg
Editura: Rowman & Littlefield
Notă biografică
Cuprins
Chapter 1: What is Esports?
Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions
Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success
Chapter 4: Competition Formats in Esports
Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018
Chapter 6: Esport Spectator Motivation
Chapter 7: The Esports Consumer Experience
Chapter 8: The Motivations of Esports Players
Chapter 9: Fighting Games and Social Play
Chapter 10: Sports Video Games (SVGs) in the Esports Landscape
Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship
Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE
Chapter 13: The Law of Esports
Chapter 14: Leveraging Esports in Higher Education
Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions
Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success
Chapter 4: Competition Formats in Esports
Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018
Chapter 6: Esport Spectator Motivation
Chapter 7: The Esports Consumer Experience
Chapter 8: The Motivations of Esports Players
Chapter 9: Fighting Games and Social Play
Chapter 10: Sports Video Games (SVGs) in the Esports Landscape
Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship
Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE
Chapter 13: The Law of Esports
Chapter 14: Leveraging Esports in Higher Education
Descriere
Descriere de la o altă ediție sau format:
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.