Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games
Autor James Paul Geeen Limba Engleză Paperback – 17 iun 2014
In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity.
Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 353.04 lei 6-8 săpt. | |
Taylor & Francis – 17 iun 2014 | 353.04 lei 6-8 săpt. | |
Hardback (1) | 975.36 lei 6-8 săpt. | |
Taylor & Francis – 30 iun 2014 | 975.36 lei 6-8 săpt. |
Preț: 353.04 lei
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Specificații
ISBN-13: 9781138774520
ISBN-10: 1138774529
Pagini: 144
Ilustrații: black & white illustrations, figures
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.23 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138774529
Pagini: 144
Ilustrații: black & white illustrations, figures
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.23 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
PostgraduateCuprins
1: Introduction 2: Language, Worlds, and Games 3: Avatars and Affordances 4: The Things We Can Be 5: Syntax and Semantics 6: Situated Meaning 7: An Interim Summary 8: A Unified Theory of Discourse Analysis 9: Chibi-Robo10: Metal Gear Solid 11: Projective Identity 12: Avatars and Big "D" Discourses 13: Non-Responsive Media 14: Alignment and Development
Recenzii
‘This is without a doubt the most significant book on discourse analysis to come along in at least a decade. Gee masterfully accomplishes what many discourse analysts have fallen short of: formulating a unified framework for discourse analysis that explains not just how we engage with texts, but how we engage with the world and with one another. What is presented is a bold, unapologetic argument for discourse analysis as 'an integrative science of meaning making in human lives and society'. It is an argument that few other scholars have the clarity of vision to make so persuasively and so dramatically. This is an extraordinary book that will be of interest to discourse analysts, teachers, game designers, and anyone interested in how we make meaning and take action in the world. It will no doubt open up space for all sorts of useful debates about language, learning, and human relationships. ‘
Rodney Jones, City University of Hong Kong, Hong Kong
'James Paul Gee has written an interesting, engaging and, most importantly, widely readable book that should cause us all to think more deeply about how video games communicate.Blending his experience with discourse analysis and video games, Gee’s latest work should start a conversation that helps us think more deeply about the media that are increasingly interwoven throughout our lives.This book should be read by all those interested in language, meaning, and video games and I expect it will prompt many quality discussions across traditional disciplinary boundaries.'
Christopher Paul,Association Professor and Chair of the Communication Department, Seattle University, USA.
Rodney Jones, City University of Hong Kong, Hong Kong
'James Paul Gee has written an interesting, engaging and, most importantly, widely readable book that should cause us all to think more deeply about how video games communicate.Blending his experience with discourse analysis and video games, Gee’s latest work should start a conversation that helps us think more deeply about the media that are increasingly interwoven throughout our lives.This book should be read by all those interested in language, meaning, and video games and I expect it will prompt many quality discussions across traditional disciplinary boundaries.'
Christopher Paul,Association Professor and Chair of the Communication Department, Seattle University, USA.
Notă biografică
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is author of many titles including An Introduction to Discourse Analysis, 4th edition (2014), How to Do Discourse Analysis, 2nd edition (2014), Language and Learning in the Digital Age (2011) and co-editor of The Routledge Handbook of Discourse Analysis (2012).
Descriere
In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games.